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On a related note, I'm 90% done with a basic UI application written in swift for OSX to simplify files.
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Nice! I don’t currently have a Mac at home but if you plan on releasing the source I can probably port it over to .Net for us Windows users :)
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Tuesday, October 20, 2015 1:48 PM
Nice! I don’t currently have a Mac at home but if you plan on releasing the source I can probably port it over to .Net for us Windows users :)
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Tuesday, October 20, 2015 1:33 PM
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However, this is completely unnecessary when using electronics with a native USB port and flow control implemented in the driver, which I presume includes Smoothie. I know you can turn off waiting for the OK response in Repetier host, in S3D and in Pronterface, but I don't know whether Octoprint supports this. If it does, I suggest you try it.
It's not just that S3D generates shorter segments than other slicers, it's also that Octoprint and Pronterface can't deliver data over the serial link at anything like the theoretical speed. The reason for this is that these host programs by default wait for the OK response after sending each command, and because this flow control is done at application level and not at device driver level, it is very inefficient.
However, this is completely unnecessary when using electronics with a native USB port and flow control implemented in the driver, which I presume includes Smoothie.
I know you can turn off waiting for the OK response in Repetier host, in S3D and in Pronterface, but I don't know whether Octoprint supports this. If it does, I suggest you try it.
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Ok, initial version is up: http://mikk36.eu/SimplifyS3D/
Nothing fancy, all the code is in js/app.js.
On Tuesday, October 20, 2015 at 10:28:44 PM UTC+3, Leon Grossman wrote:
I thought about the web page option but I wanted to learn a bit of
Swift and JS was more than I wanted to tackle. I'm happy to see
it happen if you do it, though!
On Tuesday, October 20, 2015 at 2:05:55 PM UTC-5, Mikk Kiilaspää
wrote:
Better code it in JS and serve it as a simple web app so that
you load the file into the browser and get a fixed file back.
&nbs p; Much more universal and easy to use for people.
On Tuesday, October 20, 2015 at 6:54:37 PM UTC+3, Josh Carter
wrote:
My delta has been experiencing issues lately with
stuttering on high res curves, leaving behind terrible
blobbing due to the hot end's repeated, short pausing.
This seems to happen primarily with gcode produced by
Simplify3D, however models I sliced with Craftware do the
same thing.
  ; Both of these, if I print directly from the USB print,
high res curves pose no problem and tend to come out nicely.
However, from Octoprint (my normal print host, running on
a Raspberry Pi) and my laptop running pronterface stutter
quite badly.
These same objects, when sliced with slic3r print fine
over USB.
My initial guess is that this is due to the same issues
that caused the free zing issues with S3D.
Printing slower (<= 30mm/s) helps the issue, but doesn't
solve it.
This is pretty confusing to me because the issue started
pretty recently.
My smoothieboard used to handle the output from S3D very
well, aside from the occasional freezing that has now been
largely resolved by the firmware posted recently.
Are there any settings I can change in my config that
  ; might help? Maybe something in S3D or on my print hosts?
This has been driving me nuts lately, any help you guys
can provide is muchly appreciated!
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Ok, initial version is up: http://mikk36.eu/SimplifyS3D/
Nothing fancy, all the code is in js/app.js.
On Tuesday, October 20, 2015 at 10:28:44 PM UTC+3, Leon Grossman wrote:
I thought about the web page option but I wanted to learn a bit of
Swift and JS was more than I wanted to tackle. I'm happy to see
it happen if you do it, though!
On Tuesday, October 20, 2015 at 2:05:55 PM UTC-5, Mikk Kiilaspää
wrote:
Better code it in JS and serve it as a simple web app so that
you load the file into the browser and get a fixed file back.
Much more universal and easy to use for people.
On Tuesday, October 20, 2015 at 6:54:37 PM UTC+3, Josh Carter
wrote:
My delta has been experiencing issues lately with
stuttering on high res curves, leaving behind terrible
blobbing due to the hot end's repeated, short pausing.
This seems to happen primarily with gcode produced by
Simplify3D, however mod els I sliced with Craftware do the
same thing.
Both of these, if I print directly from the USB print,
high res curves pose no problem and tend to come out nicely.
However, from Octoprint (my normal print host, running on
a Raspberry Pi) and my laptop running pronterface stutter
quite badly.
These same objects, when sliced with slic3r print fine
over USB.
&nb sp; My initial guess is that this is due to the same issues
that caused the freezing issues with S3D.
Printing slower (<= 30mm/s) helps the issue, but doesn't
solve it.
This is pretty confusing to me because the issue started
pretty recently.
My smoothieboard used to handle the output from S3D very
well, aside from the occasional freezing that has now been
largely resolved by the firmware poste d recently.
Are there any settings I can change in my config that
might help? Maybe something in S3D or on my print hosts?
This has been driving me nuts lately, any help you guys
can provide is muchly appreciated!
...
Are you sure? 0.05mm is only 5 microsteps on a typical Cartesian printer, so 95 of those 100 moves should be getting thrown away immediately after conversion to machine coordinates, because they correspond to no movement. If there was "no way any firmware could handle it", I would expect people running Duet or RAMPS to be reporting this problem too with S3D files, even when printing from SD card.
Are you sure? 0.05mm is only 5 microsteps on a typical Cartesian printer, so 95 of those 100 moves should be getting thrown away immediately after conversion to machine coordinates, because they correspond to no movement. If there was "no way any firmware could handle it", I would expect people running Duet or RAMPS to be reporting this problem too with S3D files, even when printing from SD card.
On Tuesday, October 20, 2015 at 10:26:56 PM UTC+1, Arthur Wolf wrote:...Actually, while this is helpful in a lot of case where the gcode is still sort of sane, S3D just generates Gcode of completely non-sensical densities ( we've seen as high as 100 lines to move 0.05mm ... )Meaning even when printing from the SD card there is no way any firmware could handle it.
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Is it possible that there may be some form of degradation happening with my Smoothieboard's communication over USB?