Garry 39;s Mod System Requirements

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Margit Szermer

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Aug 3, 2024, 10:11:54 AM8/3/24
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Check the Day One : Garry's Incident system requirements. Can I Run it? Test your specs and rate your gaming PC. System requirements Lab runs millions of PC requirements tests on over 8,500 games a month.

Forget what the megacorps are doing. I'm fairly certain that, if a true artificial intelligence ever does spring from a digital chrysalis and kill us all some day, it'll be because someone got a bit too enthusiastic twiddling the dials in Garry's Mod. I say this because I've just finished fooling around with the sandbox's user-created 1:1 Multiverse (2048 Universes) map, and I'm more convinced than ever that mankind is playing with forces the gods usually keep for themselves.

Billed as "probably the biggest ever map in videogame history," 1:1 Multiverse comes courtesy of a modder named Alexandrovich, and claims to feature "2048 different rotated universes 880000000000000000000000000000km EACH". Don't worry, I've got your back: that's eight hundred and eighty octillion kilometres. Multiplied by two thousand and forty eight. Alexandrovich says the next update will add 2,048 solar systems to occupy it. Here it is in action.

If you're anything like me, you're probably a tad suspicious of that claim, but I'm increasingly convinced it's true (or true enough) having messed around with the 1:1 Multiverse map myself. Firstly, there's the system requirements: the map says it would very much prefer running on a machine with 128GB of RAM (although it can deal with 12GB and runs mostly fine on my own 16GB PC).

But what persuaded me that the map probably is what it says on the tin is learning how it works. 1:1 Multiverse uses another mod as its basis. That mod is InfMap, and was created by a modder named Mee. In a video on YouTube, Mee gives a pretty good explanation as to how their masterpiece works. It's part magician's trick, part quantum superposition experiment, basically.

You can see the whole explanation above. But in essence, InfMap works like this: once you hit the boundary wall in a Source map, you get teleported to the other side, Portal-style. You can actually see this working in 1:1 Multiverse just by firing a rocket: it'll exit the top of the map before jetting past you from below, a process it will repeat indefinitely.

That'd be a huge letdown if that was the whole trick, but it's in dealing with objects within the map that InfMap gets properly clever. Obviously, if you leave a big cube smack-dab in the centre of your map, the illusion of infinity will end up broken as soon as you hit the edge and come in from the other side, seeing a cube that was behind you appear in front of you.

InfMap handles that by changing the properties of map objects in such a way (and I confess I'm operating at the boundaries of my understanding here) that they become invisible and un-collidable once you hit that boundary transition, but still appear visible when you look back at where you came from, maintaining the illusion of forward progress.

That's probably a little hard to grasp in abstract, but you can see that in effect in one of Alexandrovich's other mods, the 1:1 Solar System. This one also uses InfMap, but unlike the 1:1 Multiverse, which is pretty much barren at the moment, it uses InfMap's basis to recreate our solar system. You can travel between the Moon, the Earth, Neptune, Venus, or whatever you like.

One of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War."}), " -0-10/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Joshua WolensSocial Links NavigationNews WriterOne of Josh's first memories is of playing Quake 2 on the family computer when he was much too young to be doing that, and he's been irreparably game-brained ever since. His writing has been featured in Vice, Fanbyte, and the Financial Times. He'll play pretty much anything, and has written far too much on everything from visual novels to Assassin's Creed. His most profound loves are for CRPGs, immersive sims, and any game whose ambition outstrips its budget. He thinks you're all far too mean about Deus Ex: Invisible War.

I have a mid range-low end laptop. I plan on picking up a oculus quest 2 soon and was wondering, if I got virtual desktop and used it for Vivecraft. Would it run any good? Minecraft itself runs good and 300 fps ( I cap it at 100 FPS). I can usually get around 70 FPS with a LARGE amount of mods added but I know not to compare flat games to VR. I was also wondering how Garry's Mod would run due to my Xbox 360 Kinect failing due to the 20H1 update for windows (I used the Kinect like if it was VR). I plan on using VRMod (pretty sure its the only one out there rn). Just going to be playing with guns nothing intense. Sorry if this is a dumb question I'm very new to VR.

Specs:

I would still have to say not a definite no. You have to take into account that you will still need a PCVR server if you want to run it in VR. You will need Steam VR to run it with virtual desktop. Steam VR requirements are less than Oculus's Since Gary's mod is so light in system requirements. I certainly could not rule out that it wouldn't work without trying it.

and the vivecraft says it takes 2gb videocard memory, so to put that into perspective thats desktop videocard memory so 4 gb videocard memory is needed if you use my previous point of the desktop graphics being 2x as strong as a laptop.

What do you think just trying to run Garry's Mod in VR? Not that interested in Vivecraft anymore. Just looking forward to VRMod. I should just wait till I get the VR instead of writing forum posts so I can just see how it runs myself. Its a pretty low end game.

Running the apps I don't think would be the issue, to be honest, I have my doubts it would even get you to the Oculus PC home screen without serious crashing issues. You can try to install the PC software now before you get the hardware to see if you can get it installed.

If you're into game mods, the Quest sure has game mods. Doom 3, Quake 2, Return to castle wolfenstein, the original half life even a virtual boy emulator. All available with dev mode enabled natively on the Quest.

My smooth brain cant really tell what your saying. I'm thinking your saying I can run the game just cant run the oculus pc app? Sorry but I cant really understand what your telling me. Also what about game mods? Not understanding that either.. I'm just trying to run a simple source engine game in VR that's pretty much it. Forget Vivecraft, don't really care that much. Garry's mod is so much better haha.

It may be possible with Virtual Desktop since you won't be launching Oculus home, I'm not sure if you are looking for a full VR experience with Gary's mod or just a big immersive screen? I'm pretty confident you will be able to Stream that game to your Quest on an immersive 2D screen. All you need installed on PC is their free desktop streamer

As for what I mean about the mods available for Quest via sidequest. There are already full VR mods running natively on the Quest with similar similar system requirements as Gary's mod. I wouldn't be surprised if it showed up at some point in sidequest.

Yea, I'm trying to use the VRMod from the Garry's Mod workshop, it adds VR. I don't think it will run bad because I usually get high frames on the game (200 fps average without large addons) and anyways the addon recommends not having any addons installed during gameplay so ill just have stock Garry's Mod that I'm planning to play with friends, also no I'm wanting a "full VR experience". Just want to move around some stuff and play with guns. That's pretty much it, not that demanding eh?

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