Prevent update check?

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Th3Sh33p

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Nov 24, 2010, 10:00:53 PM11/24/10
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Is there any way to avoid the update check when starting the java
server?

Xaero Degreaz

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Nov 24, 2010, 10:03:44 PM11/24/10
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Yeah, I was having some issues while doing some testing but forgot to commit the changes. Gimme like 10 minutes and ill push them for you :)

Xaero Degreaz

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Nov 24, 2010, 10:33:45 PM11/24/10
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Hi, just wanted to follow up with you.

I have just pushed a new release which has some new features.

I added some new options to the configuration file that allow you to skip auto updates.
Also, I added the ability to choose your own line termination string (Defaults to \r\n, but depending on your client you may need to change it)

I also added the ability to create your own menu items in the main menu via MainView.menuBar :)

You can download it from the download page or you can just pull the newest updates from github, if you are using git :)

On another note, I'd like to hear about how you heard about SmartSocket, and what your plans are for using it?
I know that the documentation is a little lacking, so I'm here and ready to assist you in any way I can :)

Thanks,
Jerome

Xaero Degreaz

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Nov 24, 2010, 10:44:18 PM11/24/10
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Oops forgot to mention that you would need to delete your old Config.json so the server will write the updated config file.

Th3Sh33p

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Nov 24, 2010, 10:49:20 PM11/24/10
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Wow, that has got to be the quickest reply I have ever gotten :D

I'm developing a game in actionscript, It's not very far yet ( I'll
try to get some screenshots). I was looking at tons of tutorials for
both php and java for the socket, I had worked with socket servers
before but I didn't understand how they worked and they often glitched
on my games. I was actually about to give up when i got the idea to
search on youtube instead of google and I found the smartsocket video.
This was so perfect for what I want to do, because I'm trying to use
all open-source software and engines (Flash Develop, Eclipse,
Away3dlite, GIMP ,etc.). The game concept is basically just a
cooperative zombie shooter.

Anyways, thanks for the quick response and fix, I honestly didn't
think I would get a answer today :)

Xaero Degreaz

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Nov 24, 2010, 11:00:31 PM11/24/10
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I have all of my emails routed to my phone, so it was nothing to jump up and run to the computer and push the fix :)

Yeah, I need to update those video tutorials. I have done quite a bit of work on making sends to and from the client a LOT less code heavy. For example:

In the video tutorial I showed you how to construct the JSONArray and the JSONObject and then put it all together for a send? Now you just:

In Java:

//# Construct the object this way..
ClientCall call = new ClientCall("methodNameHere");
call.put("propertyName", "propertyValue");

//# Assuming you already have a client object
client.send(call);

Using the AS3 library:

var call:ServerCall = new ServerCall("methodNameHere");
call.put("propertyName", "propertyValue");
server.send(call);

It's a whole lot less code than:

JSONArray a = new JSONArray();
a.add("methodNameHere");

JSONObject o = new JSONObject();
o.put("propertyName", "propertyValue:);

a.add(o);

client.send(a);

which was shown in the videos :)

Anyhow, good luck with your game. I'm always looking to dive into projects with people using SmartSocket, so feel free to contact me via any instant messaging system if you are in need of collaboration :)

GTalk: XaeroDegreaz
Yahoo: XaeroDegreaz
Skype: XaeroDegreaz

Enjoy,
Jerome

Xaero Degreaz

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Nov 30, 2010, 8:53:08 PM11/30/10
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Just a quick follow up. Wanted to check if how things are going with
SmartSocket.

Natallia Hryshchankova

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Nov 30, 2010, 9:08:35 PM11/30/10
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yes, it will be fine:)
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