I have a short 7sec clip that I'm trying to use the 3D Camera Tracker on. It's a clip downloaded directly from an online AE class specifically for practicing 3D Camera Tracking, so it should work - the teacher uses it in the class.
When I click track camera, it analyzes and solves the camera. No errors show up. But no track points appear either. When I switch 'Show Track Points' from 3D Solved to 2D Source, then they show up. But when I switch back, nothing. Show Layer Controls is enabled. The Fx symbol is on in the little box by the effect name. I tried switching project settings from Mercury Software Only to Mercury GPU Acceleration (Metal) and back. Nothing.
I think that I have seen this footage before and that it requires both increasing the track point size and detailed analysis to get a good camera solution. If possible, post a link to the footage so I can take a look.
That is the shot I have seen before. It's a terrible shot for camera tracking. If you are on the first frame and you set Show Track Points to 2D Source and you set Track Point Size to 300% you should see something like this (note - I am using the Motion Tracking workspace):
If the Track Point Size is set to 100% the points are so small they are hard to see. Change Show Track Points to 3D solved and you won't see any track points at all, even though the Average Error is only 1.54 pixels. You can't see the points because the shot can't be solved for the first few frames. Most of the time you will get an error message telling you that the camera cannot be solved.
If you move down the timeline about 3 seconds some tracking markers start showing up and you should be able to grab a few and set an origin and ground plane, then add a camera and a solid on this frame. You should also set a layer marker so you know where the origin and ground plane is at 0, 0, 0.
This tells me that the camera solve is no good. I suspected that because the first two or three seconds of the shot is a crazy terrible Tripod Pan. Only after about 3 seconds does the shot turn into something that can possibly ave some depth information. Scrubbing through the shot confirms that the solid will not stick to the ground.
You have two options here. Split the layer at the marker and treat the first about few seconds as a camera pan and the second as a normal track, or just ignore the first few seconds. Here's what that looks like. The first part of the shot as a tripod pan:
The second part of the shot analyzed again and a new marker set, a new Origin and Ground Plane set, and a reference solid and a camera added. Note the position property of the reference solid is at 0, 0, 0. That's the first indication of a good camera solution.
The solid is not going to line up with the first part of the shot, and you'll need to add a camera and a solid to the first part of the shot, but there will be no depth information. Maybe if you overlapped a frame you could somehow line up a second solid with the Tripod Pan camera so you could cut between the shots, but it's not likely that it will be easy to do or completely seamless.
Unless the tutorial that goes with this footage explains why the shot won't work for normal camera tracking or at least asks you why it won't and where camera tracking works, and unless this tutorial talks about setting an origin and ground plane and explains that the reference solid is at 0, 0, 0 (use a solid so you can see if it tracks to the surface), I would give the tutorial an F, delete it from your bookmarks, and look for a camera tracking tutorial prepared by somebody that knows what they are doing. Unfortunately, most of the tutorials you find using Google are prepared by enthusiasts that have discovered some kind of a recipe that kind of works with their specific shot. They are poorly explained and often the workflows are incredibly inefficient. This shot would confuse anyone that does not have a good understanding of the proper camera tracking workflow.
I'm saving a copy of this thread so I can point others to the solution. This is at least the third time that I have helped folks figure out how to track this same shot. It would help if you could post a link to the tutorial so I can give it a proper review.
Thank you so much for your help, this was great. I think this is exactly what the problem was. I tried downloaded some stock footage from the internet and using the tracker - it worked without any issues. So I think you're right about the clip. I appreciate it!
There is no software that will track every shot. The reason you add a visual effects supervisor to your film crew is so that these kinds of mistakes don't happen. If the VFX supervisor on a feature film had told the director that that shot would work it would have probably been their last day in the business. Let me tell you a story.
I recently worked on 15 shots in for a feature film. The longest shot was about 180 frames. To complete the visual effects on these 15 shots, took more than 300 hours over 4 months because they were not shot in a way that made it easy to do the tracking and do the effects. If the shots were properly staged and photographed the post-production for all of those shots would have been under 15 hours. Why did it take so long? Because almost every single frame had to be masked, painted, distorted, and layered by hand. I was able to help things a bit with some motion tracking, but every shot had at least 8 layers and all layers had at least 2 and sometimes as many as 6 effects applied. It wasn't uncommon to have a 120 frame shot that had three or four hundred keyframes in it. After each shot was complete the director and producer had to review each shot and decide if the glitches that always happen when you put that many keyframes next to each other, were acceptable. If the shots had been staged, lit, and photographed with a little more care the total post-production time for those 15 shots would probably have been less than 15 hours.
I don't have a membership to SkillShare so I didn't watch his tutorial, but I checked out a few of Jordy's tutorials on YouTube and I give them about a B for the explanation, but I couldn't find a single one I would give more than a C for workflow. Most workflows I would give a C - and a couple of them I would rate as barely passing.
Jason laChance, The footage ae_novice_888 shared requires trimming before it can be camera tracked. It can be improved by trimming, duplicating, adding some color correction to the top copy to enhance detail, then pre-composing moving all attributes, then camera tracking the detail enhanced pre-comp. If Jordy is using the same footage then you'll need to do the same thing before Camera Tracker will work.
I always have this issue and none of the thread replies have ever solved it - I end up rebooting my whole mac, importing the footage again and sometimes it works. I FINALLY figured it out, so hopefully this works for some of you.
Camera Tracker for After Effects* lets you pull 3D motion tracks and matchmoves without having to leave After Effects. It analyses the source sequence and extracts the original camera's lens and motion parameters, allowing you to composite 2D or 3D elements correctly with reference to the camera used to film the shot.
This 3D motion tracking technology was previously only available in NukeX, Foundry's high-end film compositing tool. You can now do all this within Adobe After Effects.
Unlike other tracking solutions, you do not have to leave your compositor of choice in order to pull a track with Camera Tracker. This does away with the usual problem of finding formats that round trip correctly.
Camera Tracker analyses a source sequence and lets you create an After Effects camera that matches how the original sequence was shot. The three-step process seeds track points, models and solves the 3D feature positions of the track points, then creates an After Effects camera for the scene.
The unique in-viewer menu featured in Camera Tracker allows for quick and easy operation of the plug-in without having to move the cursor, and thus your point of attention, away from the image itself.
The in-viewer menu and associated keyboard shortcuts allow you to create After Effects solids and nulls within your comp, positioned to match your currently selected tracked feature points. Easily tie objects and text within the context of your scene.
Camera Tracker lets you configure a ground plane, thus setting the entire scene's orientation and offset via a variety of means that allow for rapid scene setup, allowing fine tooth control over the scene's offset and orientation, or manual tweaking.
Once a shot has been solved and a scene created, you can easily render a 3D feature preview, which details the positions of the individual feature points and their current selection and frame state. This unique feature can be used to visualize and assist in setting ground planes and creating objects.
Camera Tracker features a comprehensive solve stats and refinement workflow. Standard After Effects parameters are set showing a number of useful statistics, both after the track phase and after the solve phase.
Camera Tracker can estimate the lens distortion of the tracked clip for you, then provides the ability to both flatten and re-distort the plate. It will additionally refine an estimate you dial in, and it supports both spherical and asymmetric distortions.
Camera Tracker is able to work from either known focal length and film back shots, or to estimate this data for you using its high tech and production tested solve phase algorithms. Locked and varying focal lengths can be calculated, and a flexible 'refine' function allows you to explicitly define a rough estimate should you wish to lock to a particular range.
In addition to supporting standard moving camera shots, Camera Tracker's flexible track validate and solve stages can additionally be locked down to solve nodal pans (i.e. where camera body and lens is rotated around the nodal point of the combination).
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