Is Kovaaks Worth It

0 views
Skip to first unread message

Aide Broeckel

unread,
Aug 3, 2024, 4:48:51 PM8/3/24
to smarererna

How? Just how? I mean everyone can achieve decent tracking but at some point, you have a reaction time handicap. How the fuck do people on Kovaaks or Aimlabs get near to 100% Tracking? How???????????? You literally have to perfectly predict how the "enemy" will move

Yeah i only use Beam Heroes in OW (Zarya, Moira doesnt really count but fuck it) and other Hitscan Laser agents such as Sojourn and that other shit. My Tracking is pretty good especially on Zarya since i live for a shitton of time and so have to worry less about missing shots.

imo its better to use high fire-rate heroes rather than heroes that shooting a laser-like weapon, its just more likely to translate your tracking abilites to val but its just my opinion, never played OW tho (i play paladins during my college days)

I used to play kovaaks back to my non-marriage days, so I was under the the master level by some voltaic measures. Bounce tracking, smooth scenarios, classic tracking, strafing, but it needed only in Quake mainly. Apex is a soft game aimwise. Quake and Overwatch >>>

So, I have been having trouble tracking fast moving players in BFV using 0% mm and have been trying to improve it through tracking drills in Kovaaks. I came across a guide by aimer7 where he states 20-25 cm 360 tends to be better for tracking. I did the PSA method (basically trying a ton of different sens low and high until you get to a perfect middle ground) and settled on 26cm 360 for tracking scenarios.

If we look at games like BFV, Apex, fortnite, Quake, virtually any modern game with ads tracking is preferable aim over precision flicks (csgo). I tried 26 cm in game and voila I can suddenly track those Usain bolt sprinter in BFV. Maybe it's my aim style or placebo, but it certainly is interesting. 26cm isn't really super high either it's just high for csgo. Is the precision offered through 40 cm 360 or higher even worth it when most games have ads? I am starting to think no.

Yeah and some god aimers use accel for sure. I just am unsure the precision of low sens is needed in modern games. ADS already slows down the aim enough to be precise. Hell most quakers, even ones with insane rails and aim, use high sens and the game doesn't even really utilize Aim down sights. Seems to me, when you are talking about the larger benefits of low sensitivity it applies to CSGO and not much else.

I played a lot of Battlefield 3 & 4 and in those games, because of the ranges and the type of gunplay, even with ADS magnification and slow-down they really benefited from >50cm 360s, since you needed to "slow burst" on someone's head from 50+ meters away for the "optimal meta" which was often only about 10 pixels wide at 1080p depending on your FOV.

Still, I always like to be able to aim precisely at any individual pixel with the smallest amount of hand movement that I still feel I have completely control over - that's the crucial part. For me, I can't really move my mouse less than 2 millimetres without feeling like I don't have full control over the movement (This also ties into your mouse pad and mouse's weight, feet etc as well as your own motor skills). So my accel setup makes the slowest movement sens be around a 90cm 360 to facilitate that, and it ramps up fairly quickly to a 32cm 360 for moderate hand speeds.

Yeah, in BFV with 26 cm/360 a 2x scope is 52 cm 360 at 0% MM. ADS really slows things down enough. Like I said I have been using 40 cm for most of my PC gaming life, and it was noticeably easier to track targets in Kovakks (which is unscoped BTW) at 26cm compared to lower sens. If you add verticality, forget about it. I find tracking vertically to be incredibly difficult at low sens. Tracking aim just seems so much more important than precision flicks. You can see some of this in the pro scene as well, Shroud using 30cm in Apex.

Low sens is generally better for tracking though, not the other way around. It doesn't make any sense otherwise. The only thing faster sens gives you really is better 180 and 90 degree flick / turn ability with less effort which is still important of course, and in some games more than others.

Also, that PSA method is not useful - there's no such thing as "finding your sensitivity". It's all learned behaviour, its not like you have a natural biological sensitivity that you gravitate towards, despite what you might "feel", that's just the sum of all your learned behaviours creating a feel that you are used to and you adapt to different ones very quickly. There's also nothing really wrong with using different sensitivities in different games, despite the obsession gamers have with " matching everything" ....and yes, I understand the irony of that being that exact premise with which this site's existence is predicated upon, but the further I have gone down the rabbit hole with this, the more I realised that it's not muscle memory at all that you train when gaming, but simply hand-eye co-ordination and you are constantly adapting and altering constantly every time you aim at any point of your screen tempered by visual input. Aiming to every and any pixel has a different sensitivity on the monitor even without FOV changes, especially once you start deviating towards the poles and away from the equator, the "equivalent monitor distance", and therefore perceived horizontal sensitivity starts to reduce, and this is also a different amount of variation for every and any FOV in regards to this

Well, again according to aimer 7, really the only guide online I could find on the subject, tracking is easier at higher sensitivities. Click Targeting (or basically flicking and popping heads as you see in every CSGO training map) is better at low sensitivity.

Let's look at Quake's verticality and LG tracking as the most extreme in-game example of tracking prowess. Why do you think most of those guys gravitate towards sens under 30cm/360? Some of them even add accel on TOP of that high sens. LG pinning someone hitting a jump pad in Quake is harder on low sens (the arm movement required is insane and a real workout). Average sensitivity for Overwatch pros is 27 cm/360. Generally must faster for heros like Gengi and Tracer and slower for heros like Widow (again click-timing aim versus tracking aim).

lower sense is always more smooth and precise on smaller targets. With enough practice on higher sens you can erase most of the imprecision, but lower sens should still be marginally better. 90cm/360 would not work for tracking fast moving targets at closer range and would suffer from a lot more inertia, which makes tracking fast ADAD movements a lot harder. You can get away with such a low sens in BFV because targets can't ADAD spam really quickly, and then with accel you can do quick 180s to snap to targets around you. CSGO players do not need to do such quick snaps because they would be dead if a player comes from behind, which is why the most players use very low sens. They simply don't need the benefit of higher sens. If you want to be a versatile player, go for higher/medium sense around20-35cm. If you want to specialize in more tactical shooters or in more tactical playstyles, then lower sens is better (but honestly just slightly).

c80f0f1006
Reply all
Reply to author
Forward
0 new messages