Tags: ilia, karaiko, karaiko village, legend of zelda, legend of zelda twilight princess, link, prince of zora, twilight princess, twilight princess karaiko, twilight princess wagon chase, zora, zoran prince, zoran queen
Thanks for the post. I was similarly frustrated. I found it far easier to use the boomerang than the arrows to prevent the birds from dropping the bomb in front of the wagon. See my post -twilight-princess-the-crazy-difficult-wagon-escort-to-kakariko/. What a fantastic game! Cheers!
Like most other Zelda games, Twilight Princess is a retelling of the same basic tale, though this one is not without its twists. There's a princess named Zelda, a land called Hyrule, and a world that's on the verge of destruction if you don't do something to save it. In this installment, there's a darkness creeping across the land, locking it in the eternal dusk of the twilight realm. You play as Link, a humble, pointy-eared boy who lives in a far-off village and herds goats for a living, yet he ends up getting involved in the conflict. The twilight that's infected the land is an alternate reality of sorts, serving as the game's equivalent of A Link to the Past's dark, alternate world, or in some cases, serving the same purposes as the adult Link/child Link differences in Ocarina. The difference here is that when you're in the twilight, you're transformed into a blue-eyed wolf.
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