Re: Tower Of Fantasy Settings For Low End Pc

0 views
Skip to first unread message
Message has been deleted

Jahed Stetter

unread,
Jul 9, 2024, 11:04:21 AM7/9/24
to sluremolap

Creating a fantasy setting can be both a fun and rewarding task. This post will outline the process in four easy steps: create logline, identify the clichs, use the chopping block and finally make it personal.

A tough sell, perhaps, so let is a be a word of warning: this is where you end up without a strong hook at the start. On the other hand, people keep saying write what you love, so the jury is still out. Using my own willy-nilly design process, I will set up a better method for creating a fantasy setting of your own.

tower of fantasy settings for low end pc


DESCARGAR https://lpoms.com/2yOCYW



Now comes the fun part: try to write a summary of your world in 25 words or less. A logline is a one-sentence summary of your story, including an emotional hook. Authors Ingermanson and Economy of the Writing Fiction for Dummies calls this one-sentence synopsis a storyline. A related term is an elevator pitch.

A great hook will save you lots of time as you create your fantasy setting. The focus may even improve it, and especially if you want to sell the idea to others. It is great if you can talk about your world for hours, but as a start, it is even better if you can condense it into 25 words.

The logline is your compass in all the possibilities of world building. Revisit the logline later to make sure you are on course. Use the logline as a test whenever you get an idea for the world. A good idea strengthens the theme as described in the logline, while a bad idea does not.

A trope is an often-used theme or device in a story. Everyone has their idea of what fantasy is. What is fantasy stories or fantasy worlds for you? What assumptions or prejudices do you bring with you? These probably come from the books, movies or games that brought you to the genre in the first place.

When you know what kind of world you want to build, and you know your starting point, you can probably quickly pin down a list of things that do not fit. What do you want to keep and what needs to go?

The Dungeons and Dragons tradition of fantasy comes with its own set of assumptions. You have all kinds of settings, monsters, and treasures. You can do grubby dungeon crawls, visit coastal backwater villages infested with fish people, float around on the ethereal plane and even burst the gate to the Upside Down open and take on the Demogorgon. Sometimes as part of the same story.

Recently I made a second distinction by using the confusion regarding their skin tone to my advantage. The healthier green-skinned orc is the original race, while dark power corrupts the grey-skinned ones.

Some folks will accuse you of having an agenda. That is ok. That is because they have an agenda of their own, although they may be unwilling to admit it. Pay it no mind and include the stuff you love.

Defining and rethinking world concepts early in the process will save you lots of wasted work later. To build this world, you need consistency, careful notes (or a better memory than I have) and you need to respect the logic of your creation.

The world history of Westeros begins in ancient times and ending with the coronation of King Robert. The guidebooks cover the Seven Kingdoms in detail and the Lands Beyond the Sunset Kingdoms at the end.

Volume One (2016) covers the ancient history, starting with the cosmology and ending 45 years before the Dark Portal. Volume Two (2017) has two distinct parts: The Doom of Draenor and the Horde and the Alliance. The books bring up to speed the events in the 2016 movie and Warcraft: Orcs and Humans (1994).

I asked the api for 4 separate fantasy settings in 4 different prompts with no other chat history. Each time it named the world Eldoria and had characters with the same names, Marcus, Lydia, Elysia. It also repeated a lot of the dialog and random things like healing an injured wolf.

A quick google will show that it seems to be using a current game as its input for this.
I would be checking any names it provides by googling - you would run into copyright issues here.
Unsure regarding your main q here but I would be seriously looking at your prompt as the similar nature and that what it is suggesting is an actual game (with quite a lot online for it) maybe change the temp of the model?
I would also be seriously evaluating the prompt you have as it may be too specific
Have you tried using the playground to vary the prompts till you get the desired output? Or asking chatgpt itself about the prompts you are sending?

The AI is somewhat deterministic in its output. For the same input, one would expect the same output, with just the probability of some less likely words appearing while there will be a particular train of words always produced if you sent the temperature near 0.

Authors have always been Naomi Davis's superheroes. Growing up in Minnesota, they spent their elementary years pretending they were every character in every book they read. A life-long writer and author-fanatic, they have a mild to moderate obsession with slippers, and sing in two philharmonic choirs.Working with authors and incredible colleagues at BookEnds Literary Agency has been a dream come true for Naomi.Naomi has a passion for helping authors develop stakes, voice immersion, and tension to a story's highest possible potential, and often tweets about strategies for accomplishing those goals on their Twitter.They seek dynamic, character-driven adult and young adult titles in fantasy, sci-fi, and romance, and represent select middle grade and picture book authors. Naomi also has an interest in stories that blend the fantastic with the realistic, and is eager for books that cross between women's fiction and fantasy, or contemporary fiction and sci fi or fantasy.Naomi is particularly passionate about finding new fantasy and sci-fi settings with unique magical structures that surprise the reader and change the rules readers associate with those worlds. They write powerful, intricate characters in explosive SFF settings.Naomi is nonbinary and happy with either pronoun, she/her or they/them.Watch our interview with Naomi on YouTube!

I'm working on a Dungeons & Dragons setting. I'm looking for a comprehensive and logical explanation why, in a feudal society similar to Western Europe in the Middle Ages, there might be bands of armed adventurers (both male and female) wandering the country, slaying monsters, and frequenting taverns.

Does it follow that if you introduce magic and monsters guarding dungeons filled with treasure into a historical medieval setting, you'll see an adventuring class emerge? Have there been any real world analogues to an "adventuring class" (obviously without the monsters and magic)?

To your first question, yes. Though it is more about "dungeons filled with treasure" then necessarily the magic or the monsters. People tend to seek ways to make profits, especially if those can be made quickly. People are willing to take on risky endeavors to do so. Today, in the "First World", we tend to talk about risk more in terms of capital than human life and get squeemish about things that are inherently risky to our lives. But even today jobs like construction involve a mortality rate and people still do them. In the past cultures were more accepting of risks to life, and it remains that way in some so called "Third World" countries. So, yes if you have a large amount of treasure that can be claimed but it is being gaurded by monsters, you will rapidly develop a group of people that will go after it (and even more rapidly and more openly if it is legal to do so, but it will still happen if it is illegal.)

As for real world analogues, there have been a few though they tended to be seen as more villainous than heroic. Graverobbers were (and to a degree still are) very real, and they sought to take items of value from tombs and graves (in Western cultures, mostly jewelry buried with the dead, but in some cultures large amounts of wealth could be buried with the wealthy. Most famous were the tombs of the well off in Ancient Egypt). Many adventures in D&D remain essentially grave robbing only with monsters guarding the grave and often some sort of back story that makes it either "good" or a "necessary evil" to help with the morality.

Another close analog is highwaymen. They would lay in wait for passing groups and then either force them to pay a toll they imposed themselves or outright rob them (sometimes killing in the process). The difference is that they were generally regarded as criminals if not villains. In RPGs we have the adventurers go after "acceptable targets" by introducing monsters or by having them hunt down the criminals, but it isn't that different in concept.

Speaking of hunting down the criminals, bounty hunters were and are real; though in the modern day it is much more about tracking down the fugitive and then persuading them to return than it is about action filled chases and melee fights.

In real history, almost no land except impassible mountains and deep desert wasn't settled, and there are exceptions even then. The population of the world during the European medieval age was much lower than today, but widely spread out in all the known habitable regions of Earth.

Take that, and now add powerful, inimical monsters to the wilderness. Suddenly, most of the world is not safe to settle. The predatory monsters exert a pressure against the expansion of human(oid) settlement, creating population pressures. When birth rates plus that containing pressure cause the existing settled land to become even slightly a premium, a class of people who leave home to find better lives will spontaneously arise.

Most of them die, of course. The life expectancy of an adventurer is not great. But this is part of the balance: civilisation bleeds off its excess young, and in the process a few of them might slightly move the frontier outward, creating more space for the existing and future population. An equilibrium is maintained among expansion, death by monsters, new adventurers, and birth rate.

d3342ee215
Reply all
Reply to author
Forward
0 new messages