AnnMarie Otoole
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I make a comm product that I have not yet finished, hence it isn't
released, and while it doesn't currently make much use of IM's, it
would be good to know about associated limits, and any other
limits. And whether or not any limits are controlled at the LL-end
i.e. the ability for Linden's to shut-down IM's based on
_anything_ on this any other functions. Perhaps all odd-numbered
sims can have llSetPos disabled for an hour at noon on every Tuesday
if there is an "r" in the month.
That is basically also my own way of saying that while LL may think
they had a valid reason for shutting down IM's at someone's location,
I think it is unconscionable.
Andro
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Ferd Frederix
The actual quote is "The number of IMs an object can send in one hour is 5000."
If the wording is correct, that means you can get around it by making
sure that no single object/linkset sends more than 5000 IMs in one
hour. It also sounds like the penalty for doing this is having ALL IMs
by that user (including the avatar itself) shut down, which may not be
the intentional consequence if it's a per-object limitation.
Something to ask at the server or scripting office hours, most likely.
I've updated the SL wiki Limits page to include this 5000 IMs per
object per hour limitation.
https://wiki.secondlife.com/wiki/Limits
If anyone finds further clarification on this, I'm sure all of us on
the list would love to hear it.
Thanks,
Stickman
The messages come in a Poisson distribution which means they can come in
large groups with quiet times between. I can count the number sent and
reset the count every hour but if the Linden's "hour" is offset from
mine by half an hour, for example, then my two peaks could be separated
by a restart but the Linen's count could include both. I need to
synchronize or at least know if it is a running total (FIFO).
On 9/13/2011 5:34 AM, Stickman wrote:
> The actual quote is "The number of IMs an object can send in one hour is 5000."
>
> If the wording is correct, that means you can get around it by making
> sure that no single object/linkset sends more than 5000 IMs in one
> hour. It also sounds like the penalty for doing this is having ALL IMs
> by that user (including the avatar itself) shut down, which may not be
> the intentional consequence if it's a per-object limitation.
>
> Something to ask at the server or scripting office hours, most likely.
>
> I've updated the SL wiki Limits page to include this 5000 IMs per
> object per hour limitation.
> https://wiki.secondlife.com/wiki/Limits
>
> If anyone finds further clarification on this, I'm sure all of us on
> the list would love to hear it.
>
> Thanks,
>
> Stickman
On 9/13/2011 5:54 AM, Nexii Malthus wrote:
> That's about 83 IMs being sent every minute. I'm very curious, what's
> the purpose and architecture of the object that causes such an extreme
> output?
>
I t is rare that I exceed the limit. I've sold about 25 of these
objects over 6 months and this is the first time it has happened. I
didn't even know there was a cap WITH PENALTIES. The product is a chat
extender so anyone (up to 40) in the area can "talk" to anyone else in
the area up to 75m square without shouting and with no echoes or
duplicates. The fact that the chat is being relayed can only be
detected by the color of the text. At the suggestion in the LSL Portal
I have 40 child prims to avoid the 2 second delay problem but they all
count as one object for the 5000 count.
Once I find out how the limit is set, I can filter the transmissions
using distance between speaker and listener to set a priority and drop
the messages with the longest distance.
AnnMarie Otoole
On Tue, 13 Sep 2011 08:33:40 -0600 Fred Allandale
<Fred_Al...@msn.com> wrote:
> I was once told the limits are not published so as not to tip off
> griefers, but it also limits the usefulness of legitimate products.
But I'm concerned that four or five objects, from different owners,
pumping out 5000 IMs an hour are going to increase lag substantially
and limitthe usefulness of other legitimate products,
--
Ronnie Tomorrow
Tomorrow's Art Today
Store Unit 04 - East River Community
Helvellyn (26, 198, 30), Second Life
So the penalty in addition to capping, is to lock out all IMs from
objects owned by the perpetrator for an hour. That suggests that
objects like this should be "owned" by an alt. That way you don't risk
shutting down all your vendors and other items if you trip the alarm.
Or do they recognize the alt and penalize the owner's owner too. I
guess I'll find that out too with my tests.
Yes it appears to be an anti-griefing motive for having a 1 hour cap on
all objects when a cap on the offending object should be sufficient.
AnnMarie Otoole
Thank you for the clarifications, Kelly. It's good to know how it works.
Stickman
AnnMarie
On 9/14/2011 8:24 AM, Nexii Malthus wrote:
@Chat Extender, I recommend an upgrade to llRegionSayTo which has been
with us for a good time now. (
https://wiki.secondlife.com/wiki/LlRegionSayTo )
@Kelly Linden, a few quick questions,
* Are those IM limits intended to throttle IMs sent out of sim?
* Can those limits be lifted for internal IMs?
* Or are those limits also applied to other types of messages, like
llOwnerSay / llSay / llShout / llRegionSay / llRegionSayTo?
- Nexii