-----
while (TRUE) {
// Worded for readability
list l = llGetLinkPrimitiveParams(2,[PRIM_POS_LOCAL])
vector v = llList2Vector(l,0);
llSetLinkPrimitiveParams(2, [PRIM_POS_LOCAL, v]);
}
---
There's a long explanation around it... but I realize this is the core
of the issue.
If no one knows, I can set up a test to try to find out.
Thanks!
Stickman
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So I would say you can count on it happening.
I always thought that prims could drift, but the only proof i had was a
collection of things named "Object" at <0,0,0> in my sim. And I
heard that the Lindens had denied that it could happen.
But Tateru Nino did publish a picture of "prim drift" in actual motion
on a prim named "Bob", way back in 2007, which is just too good to not
post a link here.
Tateru has the final word on this subject at this link:
http://w__fbc__ww.secondlifeinsider.com/category/comics/
Enjoy Second Life:
Ferd Frederix
Ann-Mare
from her laptop while she rebuilds her computer.
El.
http://educationaldesigns.eloisepasteur.net/
http://eloisepasteur.net/blog/