> Don't think legalize is around anymore. Reassigning.
Au contraire :-)
Actually I've been meaning to get back to this and finish it off,
so please reassign it back to me. There's a Utah code camp coming up
in Sept. and I am proposing a talk on SlimDX for Direct2D/DirectWrite.
In preparation for that, I wanted to finish off the remaining client
side interfaces that would complete the support and port more samples.
I haven't seen any chatter on the mailing list for a while; are you
carrying on discussions elsewhere? The mailing list is all I see. I
did talk with Josh some at the Summit.
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<http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>
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In article <7-9650292845717551636-5952882532075489216-slimdx=googlecode.com@googlecode.com>,
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> There hasn't been much to talk about lately. Josh and I have been working on
> V2, which is now hosted on GitHub.
Ah.... why the move to github, if I might ask?
> V1 is kind of in maintenance mode, so
> I've been going through the issues we still have open and fixing them up. If
> you want to finish the DWrite stuff, I'm sure plenty of people would
> appreciate it.
How will D2D/DWrite be supported in V2?
Is V2 the one that automagically generates the thunking layer?
I'm guessing you'd still like to see samples...
> We moved to GitHub because we wanted to use Git.
I've been using mercurial. I'll see if it interoperates well with
Git; if not, I can install git as well. The git commands just don't
resonate with me in terms of what they're called vs. what they do;
mercurial was a better brain mapping for me and Codeplex started
supporting mercurial.
> Hopefully most of D2D / DWrite will be autogenerated just like everything
> else. Of course once that's done there will be manual fixes required to make
> everything conform to our usual standard for naming and usage. We can let
> you know when we're at that stage if you're willing to help with that.
>
> And of course, samples are always useful and welcome.
Sounds good.