D3D9 droppage

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Richard - Microsoft Direct3D MVP

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Nov 12, 2010, 6:29:26 PM11/12/10
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On the DirectXDev list, Jon Watte <jwa...@GMAIL.COM> writes:

> Windows XP has about 25% of the Steam-playing market, and it's falling
> every month.

OK, so maybe dropping D3D9 isn't such a big deal after all. However,
I'd hate to see us drop it just because we didn't make a reasonable
effort.

Well, actually its y'all who are making the effort, I'm not doing
diddly about D3D9 ;-)
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Josh Petrie

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Nov 12, 2010, 10:22:15 PM11/12/10
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As much as I'd like to drop it, because I'm a lazy bastard, it's probably not viable. We'd lose a lot of users who wouldn't migrate off v1, and it would create more reason for a fork or competing API to crop up, which (in that case) wouldn't be a service to the client base.

-- jmp

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@lx

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Nov 13, 2010, 12:43:58 PM11/13/10
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After looking at what need to be done in v2 for Direct3D9, well, It's
seems to be a pretty huge work, though that should be much more easier
to do than the work that was done for SlimDX v1...
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