I've been using the hand-written v2 in anger on my own projects and
since you've completed the Effect stuff, I'll be able to switch that
over to use your generated versions this weekend and give it a shot. I
like your idea about writing an XNA-like framework on top of v2 as
another means of doing real-world evaluation (that's how we developed
most of the original SlimDX after all) -- although to be clear that
kind of project isn't something that should be a part of SlimDX
itself.
Our releases are tied to the official SDK releases, and will remain
that way until we deprecate v1. One thing we are going to be focusing
on in v2 is a better release process that does require Promit to
perform mystical voodoo, since he's quite busy with his new startup
these days. To that end we won't be ready to include v2 into any of
our releases for some time - including something in a release, even as
an alpha or a CTP, legitimizes it in some way and I think we're ways
off from being ready to commit to that. We don't want a repeat of the
sample framework disasters.
Users who want access to bleeding edge tech can freely check out and
build the branch on their own, and within the next few weeks we should
have that process down to something that is clean and usable. We will
probably be able to mention that interested parties should check out
the v2 branch in the next SDK release, or the subsequent one,
depending on exactly when the next official SDK drops.
I'm also not worried about D3D9 right now. I wouldn't spend time
mapping it unless you really want to -- we've actually had some
offhand discussion in #gamedev about whether or not we want to drop 9
support at all in v2. So we should look into that decision, as it
would be a big one.
-- jmp
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--
> I really don't think it's a good idea to drop D3D9 support [...]
I would add that as long as a significant number of people are using
XP, D3D9 support should be kept. Yes, Win7 is better than Vista, but
I still see many people preferring XP and targetting that for
development.
I know that if it weren't for D3D10/11 being Vista/Win7 only, I would
still be on XP.
--
"The Direct3D Graphics Pipeline" -- DirectX 9 draft available for download
<http://legalizeadulthood.wordpress.com/the-direct3d-graphics-pipeline/>
Legalize Adulthood! <http://legalizeadulthood.wordpress.com>