[slimdx] r2201 committed - Added missing ShaderInputType enum. Resolves issue 866.

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May 3, 2012, 8:25:40 PM5/3/12
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Revision: 2201
Author: mike.popoloski
Date: Thu May 3 17:25:27 2012
Log: Added missing ShaderInputType enum. Resolves issue 866.
http://code.google.com/p/slimdx/source/detail?r=2201

Modified:
/trunk/build/ReleaseNotes.txt
/trunk/source/d3dcompiler/EnumsDC.h

=======================================
--- /trunk/build/ReleaseNotes.txt Tue Mar 13 14:13:20 2012
+++ /trunk/build/ReleaseNotes.txt Thu May 3 17:25:27 2012
@@ -4,6 +4,9 @@
Math
* Added float conversion operator to Rational.

+D3DCompiler
+ * Added missing ShaderInputType enum.
+
DXGI
* Added lazy enumeration of adapters to Factory and Factory1.
* Added lazy enumeration of outputs to Adapter.
=======================================
--- /trunk/source/d3dcompiler/EnumsDC.h Sat Jan 28 10:03:11 2012
+++ /trunk/source/d3dcompiler/EnumsDC.h Thu May 3 17:25:27 2012
@@ -607,6 +607,11 @@
/// </summary>
Sampler = D3D10_SIT_SAMPLER,

+ /// <summary>
+ /// The shader resource is a typed read and write buffer..
+ /// </summary>
+ RWTyped = D3D_SIT_UAV_RWTPYED,
+
/// <summary>
/// The shader resource is a structure buffer.
/// </summary>
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