Returnal Pc Issues

0 views
Skip to first unread message

Suk Harian

unread,
Aug 4, 2024, 9:49:17 PM8/4/24
to sligidlifac
Itried the game returnal, I've done the Benchmark test, the result is that the game is worth playing, but the game crashes and shows a driver timeout problem, what should I do, I've tried updating the driver from 21.11.2 to the latest, random crash problems appear, driver timeout always my specs

All of this is made so much more aggravating because beyond those issues, Returnal is honestly one of the best games this year. Its feedback loop of constantly giving you new tools, areas, weapons, and bits of information to use on your next run is incredibly satisfying, and the focus on truly learning it inside and out reminded me of my all-time favourite roguelike, Spelunky. It really is that good once you get into it.


Still, just because Returnal is a fantastic game, it doesn't change the fact that my playthroughs will always be associated with checking my phone for incoming texts that dared to ruin my run early, cursing myself as I rushed the last boss to make it to the pub on time, and just wishing it was more accessible so more people would make the jump.


Hi, i have random crashes on desktop with Returnal (Steam version with latest update) with RT and AO "On" after 5-20 minutes. Without these effects (RT and AO "Off") everything works fine and no crash. And second problem, Xess on Ultra Quality have graphics glitches. Any chance to fix? Thx.


To keep this thread organized and help you is the best way, since you are reporting two different issues, I recommend you to open another thread for the flickering issue, and we will be more than half to help you.


Intel does not verify all solutions, including but not limited to any file transfers that may appear in this community. Accordingly, Intel disclaims all express and implied warranties, including without limitation, the implied warranties of merchantability, fitness for a particular purpose, and non-infringement, as well as any warranty arising from course of performance, course of dealing, or usage in trade.


Not working. I tried it with the normal returnal.exe and the Returnal-Win64-Shipping.exe. With returnal.exe i hear the sound voice in the background when i activate a mod, but nothing happens. With the Returnal-Win64-Shipping nothing happens.


However, there will always be bad with the good, and that remains true for Returnal. While the game is skill-based, it is unfortunately just as luck-based as well due to its roguelike elements. The problem with this is that, regardless of their skill, some players will find it difficult to progress without the necessary luck needed to find good weapons, upgrades, and items. As a result, you may find yourself blazing through the game in some runs while struggling in others.


Despite its odd warnings of playing it on low settings, I was able to run the game on a measly RTX 3060 averaging about 60 FPS on High settings with no issues despite some frame rate dips during some intense moments with enemies, which I blame on the limitations of my own graphics card and not the game. I say this confidently because Ron, our Editor-in-chief, ran the game in 4K on a 4090 with all the works and no issues.




Overall, despite its frustrating and challenging elements, Returnal is an incredible game, especially on PC, as it provides even more neat ways to enjoy its immersive, challenging and satisfying experience.


Abdul Saad is an avid gamer and computer scientist. He's been writing for four years on news, reviews, previews, and more on multiple gaming sites. When he isn't writing or playing the latest JRPG, he can be found coding games of his own or tinkering with something electrical.


Copyright 2002-2024 GamingTrend. Content appearing on GamingTrend.com is copyrighted by GamingTrend for the express use of our our audience. It may not be reproduced in any form without express written consent.


The more things stay the same, the more they change. I remember my early runs in the repeating loop of Returnal, just trying to survive, maybe long enough to complete the next objective. If I had to stop in the middle of a promising attempt, I'd put the PS5 in rest mode, returning later to rekindle that precious life, until the monsters of the planet Atropos overwhelmed me.


The way my experience evolved to this point feels exactly right. I know many players want Returnal to have some kind of mid-run save system, and some are already thinking about additional endgame content. In other words, they want Returnal to follow the lead of other modern Roguelike games, such as Hades. But let's not be hasty.


I understand the demand, especially the save feature. Its absence is a divisive move by developer Housemarque, restricting how people play the game. The PS5's rest mode is hardly an ideal way to maintain a run, especially in homes where multiple users share the console. And additional issues with glitches and crashes, some associated with rest mode itself, only sharpen the problem.


I would have used a save and suspend option myself, just as I would dive into more substantial post-credits content now. Yet at the same time, the game is special because it doesn't have those things. Returnal is one of a small number of titles that successfully matches its player journey with that of its protagonist. Selene's traumatic endeavours were in tune with my attempts to finish the game. The lack of a save feature and extra stuff to do added another dimension to the emotional experience.


From there, we circled through desperation to hope and round again. Selene was determined. So was I. Sometimes a series of quick deaths to the whims of RNG made our goal feel more distant. But however many times we fell short or failed to turn up the answers we were looking for, there was always another route to try.


There's something truly horrifying about this realisation, when it finally crystallises. It's the existential terror of an actual eternity, self-contained, where no matter what happens, how you die, you always revive next to your crashed ship again, in that hostile alien jungle.


Imagine if Groundhog Day wasn't a two-hour film inevitably heading towards resolution, but literally endless, with no way out. Even Bill Murray would snap. That's what Returnal asks us to come to terms with. As much as we try to help Selene find a way out of her predicament, one day we'll run out of objectives and be left with that empty, stark truth.


All she can do is occupy herself in the trials of Atropos for as long as she can stand it, before giving in, dying, and resetting to do it all again. It makes sense then that there's no real progress left for us to accomplish, either, just minor distractions like daily challenges, or self-imposed tasks like unlocking all the items. Then what? It's our eternity. Invent something else.


Naturally, whenever we have a good run with an effective synergy of artefacts, parasites, and items, we want to hold on to it. But in that respect Returnal is a little different from the Roguelike games we've grown used to in recent years. It's not really about creating a character 'build' with each run, it's making do with the luck of the draw. Some runs gather momentum, some don't. Another good one will be along shortly.


I still wouldn't argue against a save feature in Returnal, or additional content, but I feel that part of its power is wrapped in the decision not to include them (yet). Like some other great games, it creates an extra bit of succulence in the tensions between what we want and what we actually get. Maybe it's both worth changing and not. Like Returnal's story, there doesn't have to be a 'correct' resolution.


What we shouldn't do, however, is simply expect games to follow their genre conventions. Returnal is a Roguelike, but also its own thing, whose unorthodox approaches serve a more fascinating purpose. For me, the ebb, flow and horror of Returnal aren't tied to a finely tuned metagame so much as how it toys with my state of mind. Perhaps we don't need to order it back in line. Else the more things try to change, the more they'll stay the same.


Returnal's PC version is absolutely fine for the most part, and certainly leagues beyond many of the Unreal Engine 4 PC ports we've looked at over the last year or so - but there are still some key issues to be aware of before making a purchase. By and large, we're looking at a game that can scale significantly beyond its PlayStation 5 origins, but there are some issues with ray tracing in particular I'd like to see addressed. Optimised settings? We've got those for you too, but in common with much of the work I put into creating these, ultimately what you end up with is a visual balance for the game highly reminiscent of Housemarque's existing work on PS5.


There's much to commend this release though and that begins with the game's first boot, where Returnal pre-compiles all shaders, meaning no shader compilation stutter during play. It's a quick step too - just a six second delay on a Core i9 12900K and an admittedly beefier 35 seconds on a mainstream CPU like the Ryzen 5 3600. There is still stutter, however, of two types. First of all, running any of the UE4-based ray tracing effects can cause hitching and stuttering which the developers are looking to track down and eliminate. The current working theory, we're told, is that it may be related to mesh creation. There's also traversal stutter too - nothing new to Returnal veterans, as this is in the PS5 version to this day. Stutter on opening doors? That's a touch offputting too. Traversal stutter can be minimised with a high-end CPU, but it's still there to a certain extent - and it's much more of an issue on less capable CPUs.


Next up, I've got to say that the benchmark is terrific. No, it's not based on gameplay, but arguably its seven scenarios encompass situations heavier than standard action. What's really cool here is that as you pass through each scenario, the benchmark highlights what the game is stress-testing. The after action report for the benchmark requires praise as well: much like Gears 5, you gain a complete understanding of where the bottlenecks are thanks to the information it gives to you, telling you where and when your CPU or GPU were the limiting factor based upon which section of the benchmark was causing issues.

3a8082e126
Reply all
Reply to author
Forward
0 new messages