Hiim here to share with you one of my own scripts. It is a skincreator working on plume esx. Is full custom and it works fine, the package includes modified esx_skin and esx_identity to show my own skin creator. Note that esx scripts are not included in price, because im not the owner of that scripts.
Enhanced HUD script dosnt work with any esx base, and the code is creepy, i only take the images of that resource, but you can find that images on internet. So is not a copy, is do it from 0 and clean coded. @Boost, And i tell you more, the appearance is not all on scripts, the code get some importance here.
Bruh those images arent copyrighted alright only rockstar can do anything abt that, i think its a great resource and working with ped variations is not Easy so hats off to the creator
"Apply" suggests that you are working with HUD content, not tattoo layers, right? With appliers, you are limited to a single tattoo "onion shell" and perhaps the underwear one. With alpha transparency, you'll see heavy alpha bugging. Lots of annoying stuff and weird looking results.
You can wear a maximum of three applier layers. One on the Tattoo layer, one on the Underwear layer and one on the Clothing layer. If you have version 5.0 or later, you need to add these layers seperately (they are separate items in your inventory).
I have BOM on and the alpha off my body. I'm still getting tattoos disappear when I apply a new one. For example, I have one on my back, and then when I apply one to my chest the back piece disappears. The same thing happens with the lower body from the hips down. This is frustrating
All avatars must wear a default system skin, and it can only be one of this. "Add" does not work on it. Because the system will not allow an avatar to have more that one skin. Only "wear" works here. But avatars can layer "skins" that is using the tattoo system layer.
In this case, we must stack them correctly. The base skin is on by default, but that does not have to be the BOM skin you bought. The skin creator can use a tattoo layer for the body skin, and another tattoo layer for the face. They must be on the bottom of your stack. You can only see it on the symbol, that is a squiggly pink one in Firestorm.
The best thing to pinpoint the problem, is if you take a screenshot of your open inventory with the "Appearance" window open. Post it here. The appearance window is best, because it show the order you have your layers. To open it, rightclick your avatar and "Edit outfit". In this appearance window, there is a wrench icon. You can click it, and then hoover your cursor over, or click the layer. You should now see an arrow up and an arrow down. Click on these to send the layers up or down. You can have a whole stack of the layers with a pink symbol. You will see on the names what is your "literally" tattoos and if the skin creator is using a tattoo system layer for skin instead.
It is a BUG in SL itself, when we go into appearance, the lower part of the body or another part of the body can get "messed up". I do not have a better word for it... your body can look like it has stripes or layers can not show up. This effect occur in appearance mode only. The best thing is to stack the layers as you believe is correct, then go out of appearance and see if you look correct. I know it is annoying as heck. ?
The images show that you are using BOM, which means that what I said before isn't relevant. See the item you're wearing called "Maitreya Mesh Body - Lara v5.2 Tattoo Layer"? Remove that. Also remove the "BOM add-on-parts" - you only need that when you are wearing system layer clothing such as stockings (it covers up the toes, smooths the butt etc) but is completely un-necessary otherwise.
The item named BoM add-on parts you're seeing in the screen caps doesn't mean BoM isn't being used, the add on part smooths out the feet, tts & pelvic area at least as required when wearing system layers.
SeeDang defeated iiFNaTiK (now MIKEYDOOD) on Beach. The hosts joined in the middle of the match to make things harder for them and announced they weren't allowed to be killed but they could kill the combatants instead.
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