KKNDKrush Kill 'N Destroy is old DOS game developed by Beam Software Pty. and published by Melbourne House in 1997. Here you can play KKND: Krush Kill 'N Destroy as online game right in your browser. If you have any issues running this game, or you just want to talk about it, let us know in the game discussion forum.
Please, take into consideration, that the whole operating system (DOS) is emulating in your browser and this process may take up to 100 % of your cpu while running. Playing experience can be poor (based on your browser or computer). Download KKND: Krush Kill 'N Destroy and launch it with DOSBox to have the best playing experience.
KKnD takes place in a post-apocalyptic setting, where two factions are fighting for control over the few natural resources left.The single-player campaign chronicles a futuristic war in 2140 from the perspective of one of two factions chosen by the player: humans (the 'Survivors') and mutants (the 'Evolved'). Each faction has its own campaign consisting of 15 missions each. KKnD also features a multiplayer mode which allows up to 6 people to play via LAN or modem/serial connection.
Beam Software reported that anticipation for the game was high. A demo, released December 1996, ranked third in international software download charts.[4] KKnD was released in the United States and Australia on March 5, and in Europe on March 21.
Beam Software reported the game shipped over 200,000 units in 1996, well in excess of anticipated figures.[5] KKnD met considerable success in international markets. The game was released with localisation for French, German, Spanish and Mandarin-speaking countries, and licensed through Electronic Arts to several international publishers.[6] Beam Software reported that the game was the best-seller in Media Markt German retails sales charts for the week of 21 March 1997.[7] The game was reportedly the third-highest selling computer game in Korea in July 1997.[8]
Reviews of the game upon release were generally positive. David King of PC PowerPlay highly praised the "varied strategy, frenetic action, gorgeous visuals and handy AI" in the game.[13] Edge Magazine stated the game "distinguishes itself as a ubiquitous classic...by virtue of a subtle sense of humour and a superb one-player game, thanks to some brilliantly written AI routines", with the units being "some of the best of the genre".[10] Andy Mitchell of PC Zone praised the "well-produced" nature of the game", with "well designed" levels and more challenging gameplay due to the "speed at which things take place".[14]
Some reviewers were less positive, with many comparing it to the recently-released Command & Conquer. Steve Key of Computer & Video Games Magazine dismissed the game as a "blatant Command & Conquer rip off", with identical variations on the same game mechanics.[9] Kraig Kujawa of GameSpot also noted the game followed the "same stale story" as its competitors, and would have "benefited from a little more polishing".[11] Whilst positive in his review, Andy Mitchell of PC Zone noted the game "begs every comparison to Command & Conquer" given that "the basic game structure is almost identical".[14]
Retrospective assessments of the game have varied. Tim Ansell of The Creative Assembly remarked that the game was an "absolute piece of crap" and an example of low-quality clones of Command & Conquer that were outperforming other games in the market. This trend influenced Ansell to enter the real-time strategy genre and develop Shogun: Total War.[15] However, Alex Walker for Kotaku Australia praised the game as "one of the best strategy games to come from Australia and "maybe even a little better than Command & Conquer: Red Alert, singling out its sense of humour, user interface and mission design.[16]
KKnD: Xtreme was a revised version of KKnD released on October 14, 1997.[18] Extreme featured new content, including twenty new missions and a 'skirmish mode' ('KAOS') allowing the player to play against the computer on custom maps. It also featured technical improvements, including an improved user interface, expanded network support and tweaks to the AI.[12] In a review of Extreme, Kraig Kujawa of GameSpot argued that whilst the game "fixes some of the original's shortcomings, unfortunately, its improvements prove to be nothing more than a cheap face-lift of a rapidly aging game".[12]
A fan project aims to make the originals compatible with modern systems while improving online functionality, modding capabilities, support for a broader range of resolutions and operating systems by using the OpenRA engine.[20] The game is openly developed at GitHub. It requires the original assets, which can be bought at online stores like GOG.[21]
OpenKrush project is a mod for KKND1 game, real-time strategy game released in 1997. The game was known for its tongue-in-cheek humor and the difficulty of their campaign. Set in a post-apocalyptic world, the first game let the player choose between two factions: The Survivors (Humans) and the Evolved (Mutants).
Back in 2011 our team began to form, when we decided to dissect both KKnD games in all their available releases. From these reverse-engineering efforts we came to the idea of reimplementing the games, so they could be played on different platforms and with less compatibility issues on modern systems. After a few first prototypes we decided to move our project over to an existing engine and finally settled for OpenRA.
Now, after 7 year of hard work, much love and dedication, we are extremely proud to announce our first project milestone! OpenKrush 0.1.0 has been released and is available for download for Windows, Linux and OSX. But before you rush to the download section, please take the time to read a few words from us, as we have spent years of our lives to deliver this project to you for free!
First we want to explain what the 0.1.0 milestone is, and what it is not. Those of you hanging around in our Discord server surely know about the lot of closed alpha tests we had in the last months, just to make sure our first milestone is properly playable. This milestone is focused around KKnD 1 and multiplayer gameplay. This means neither we have implemented any singleplayer experience, nor the KKnD 2 experience yet. Also a lot of features are still missing or incomplete so expect a bug to appear every now and then. So keep in mind that this release is still in early alpha stage and the current release focus lies on online and LAN gameplay. For the singleplayer experience you need to fall back to the original games for now. If you encounter any problem with the game, please contact us, otherwise we will be unable to solve it! We have setup a few dedicated servers located in Germany to play on if you are unable to open up the game ports in your router. And of course we will be very thankful of course to see more third party servers up in the near future.
Along with the release, the whole project is now open source and uploaded to GitHub! Ever dreamed about working on KKnD or modding KKnD? Now you can! While the GitHub repository contains some additional features which are disabled in the current release, like the KKnD 2 implementation, note that it is disabled due to being nearly unplayable. Please prefer to use our release builds when playing.
At last we want to inform about our Discord server again. This server is not just set up for the KKnD remake project, but for anything KKnD related. Regardless if you want to talk about KKnD in general, search for players, need support or want to help in the development of the project: our Discord is the central KKnD community location for you.
Hello there,
im trying to get OpenKrush running, but when I start the game it sais "unable to locate game assets". I can find anywhere where the assets are supposed to be or how to specify path to the original game.
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As such, this public release is still in early alpha stage and the current release focus lies on online and LAN gameplay. However, the team does plan to remake the entire single player mode of the first game, as well as remake KKnD 2 too in the OpenRA Engine.
The official site explains why KKnD fans should get this version: " We've taken KKnD and rebuilt it for Windows '95, also adding new game modes and new missions. KKnD Xtreme takes the original game and enhances it with a huge list of improvements. KKnD Xtreme is a stand-alone product that includes all 30 KKnD missions, plus 20 new missions that will tax even the best KKnD players. In addition to the extra missions we've listened to our customers and included many of the features most asked for, including a skirmish mode and a host of interface and gameplay movements." The basic concept of KKnD Xtreme is similar to countless RTS games: gather resources, build units, and go forth to annihilate your enemy. Although fans of Command & Conquer may dismiss it as another "clone" based on the first ten minutes of playing, KKnD Xtreme is much more than the sum of graphics that look suspiciously similar to C&C. Similar to Bitmap Brothers' Z, KKnD Xtreme is full of humor: voice acting, cutscenes, and animations will put a smile on your face. Aside from the humor, KKnD Xtreme does boast a smarter AI than an average RTS. Enemy units retreat when the odds are not in their favor, and coordinate ambushes and multi-front attacks. The game also sports overlapping terrain features such as bridges, and adds turreted units which can move and fire at the same time. A nice addition is the "Technology Bunkers" that appear in various levels. These bunkers are from before the nuclear war, and they may contain anything from extra resource points to a big bad robot. And since these robots are from before the war, they are the toughest things around. The game also offers a very useful "unit queue" option that lets you queue up to nine units for each production facility - the first RTS to offer this function.
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