[opensource-dev] Pathfinding alpha announced

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Jonathan Welch

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Feb 17, 2012, 12:23:17 PM2/17/12
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In case you did not see the announcement yesterday here it is:
http://community.secondlife.com/t5/Featured-News/Take-a-Sneak-Peek-at-the-Pathfinding-Experiments-Being-Conducted/ba-p/1386511
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Tigro Spottystripes

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Feb 17, 2012, 7:33:59 PM2/17/12
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Wouldn't it be better if the "types" for the diffferent Walkable coeficients were bitmasks instead of just A, B , C, D? Or perhaps even just an editable list of IDs (integers values) and the associated weights for each integer

Carlo Wood

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Feb 18, 2012, 7:31:52 AM2/18/12
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On Fri, 17 Feb 2012 22:33:59 -0200
Tigro Spottystripes <tigrospot...@gmail.com> wrote:

> Wouldn't it be better if the "types" for the diffferent Walkable
> coeficients were bitmasks instead of just A, B , C, D? Or perhaps
> even just an editable list of IDs (integers values) and the
> associated weights for each integer

Don't try to have influence on what LL designed behind
closed doors. It is already set in stone.

--
Carlo Wood <ca...@alinoe.com>

Garmin Kawaguichi

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Feb 18, 2012, 8:24:19 AM2/18/12
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In the blog post we find the acronym NPC
http://en.wikipedia.org/wiki/Non-player_character

I'd prefer here NPO, non playable object 8); in the video I expected to see
clones of Lorca Linden !!

Is there going to be future developments?

GCI

Moriz Gupte

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Feb 18, 2012, 11:34:10 AM2/18/12
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I totally agree with you Garmin,
it should have been named NPO ... I felt a little disappointed because I was really expecting NPC, actually waiting for that ... I understand pathfinding is part of the deal, but just had to adjust my lowered expectations ... 
R
--
'Consider how the lilies grow. They do not labor or spin.'
Rameshsharma Ramloll PhD, Research Associate Professor, Idaho State University, Pocatello, ID 83209 Tel: 208-282-5333

Tateru Nino

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Feb 18, 2012, 6:32:06 PM2/18/12
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There are always future developments. :)

I thought it was clear that we were talking about objects. The 'C' in
NPC doesn't imply that you're talking about an agent or an object in SL
terms, anyway - in many UGC-based virtual environments, NPCs are
*usually* objects rather than agents, though.

I imagined it was kind of clear that the project was about objects, and
not agents.

Ricky

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Feb 19, 2012, 2:32:59 PM2/19/12
to Tateru Nino, opensou...@lists.secondlife.com
From what I can see, if mesh objects get the ability to play animations (and therefore have some form of skeleton) then NPCs-that-look-like-avatars are a distinct possibility, and would be able to move around with these new functions in a pretty "natural" (in an SL context!) manner.  Of course they won't have proper name tags - though you could simulate such with a particle, just not exactly.

Ricky
Crons Stardust
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