Where are all the alien plushies in Tony Hawk's Pro Skater 1 + 2 on PS5 and PS4? How do you find every alien plushie? There are some well hidden alien plush toys to find in the game, and getting them all earns you the 'The Truth Is In Here' PS5 and PS4 Trophy, as well as the Roswell Alien bonus skater. As part of our Tony Hawk's Pro Skater 1 + 2 guide, we're going to reveal the locations of all alien plushies in the game. For more on how to unlock bonus skaters, see our guide: Tony Hawk's Pro Skater 1 + 2: Bonus Skaters - Stats and How to Unlock Them.
At the start, immediately drop down to the right. Keep turning right and you'll see a grassy verge by a building. Hop onto it and the alien plushie will be in a shadowy corner on the left. He's there in the picture, we promise.
From the start, go down the car park, smash through the glass and stick to the left. Go down the left-hand staircase, then do a U-turn to the right. The alien plushie is hiding in some grass in the corner by the elevator.
When you start the level, turn around and use the small quarter pipe to get up onto the ledge. Turn left and you'll see a room with a door. You need to wallride and wallie up on top of this room. The alien plushie is sat in the corner.
From the starting point, head down the corridor to the right. Go left in this area, following the awning down towards the library. Next to the library on the left-hand side is a low wall you should be able to jump over. Once you're over, use the short slope to ramp up to the top of the awning. Follow it back along away from the library and the alien plushie is tucked in a corner on the right.
Go out to the Rail secret area. To the right are two quarter pipes. Use the right-hand quarter pipe to get up to the skinny right-hand wall and grind it. Ollie out of the grind and you should be safely on top of the wall. Turn around to find the alien plushie.
Activate the volcano by grinding the blue rail between the two buildings. Jump into the volcano to get to the secret area. Ahead will be a half pipe with another quarter pipe to the left. Go behind that quarter pipe to find the alien plushie.
If you're looking for more help with PS5 and PS4 Trophies, you can find more info here: Tony Hawk's Pro Skater 1 + 2: All Trophies and How to Get the Platinum. Still looking for other collectibles? Check out our guides to all SKATE letters locations, all secret tapes locations, all stat points locations, and all Vicarious Visions logos locations through the links. For even more on the game, take a look at our main Tony Hawk's Pro Skater 1 + 2 guide for PS5 and PS4.
Stephen has been part of the Push Square team for over six years, bringing boundless enthusiasm and a deep knowledge of video games to his role as Assistant Editor. Having grown up playing every PlayStation console to date, he's developed an eclectic taste, with particular passion for indie games, arcade racers, and puzzlers. He's also our go-to guy for Sonic-related matters, much to his delight/chagrin.
There are 19 THPS alien plushies to find in Tony Hawk's Pro Skater 1 and 2, from the first level Warehouse, to the final secret level. Finding them all will unlock a fabulous Alien skater as a reward and The Truth Is In Here trophy. If you want to discover everything there is to find in the rejuvenated skating classic, then completing this challenge is required. So read on for all of the THPS alien plushies and their locations in each level.
Turn around from the start and use the quarter pipe to get onto the ledge. You need to be on the next section up though, so wallride then jump again to make it up there. Alternatively, you can use the bottom quarter pipe then press one of the triggers to level yourself out, provided you can jump high enough. The plushie is against one of the support beams.
From the start of the level, turn around and use a ramp to ollie up to the street. Turn left and ride the ramp through the window then follow the corridor round to the rooftop. Go up the small ramp into the bowl, then in the top right-hand corner, you need to land on the other side of the ramp. There's a small outcrop on the building with the alien plushie sat on.
This is one of the trickier alien plushies to get. You need to head to the concrete support pillar at the opposite side of the level from where you start. Go up the quarter pipe then try to land on top where you'll find the alien plushie against the wall.
Grind across the helicopter blades in the left-hand section of the hangar to open the secret outside area of the map. Take an immediate left into the dark corner to find the alien plushie by the metal fence.
Take a left from the start down the small alley with a rail in the middle. At the bottom, wall ride then jump and grind the small wall before the green awning to get on top. Head down the awning and in the first section on the left, the alien plushie is in the corner.
Head towards the makeshift panels against the wall on the far side, on a small grassy patch. Ride into the wooden pole and it'll fall down, revealing a secret area. Enter and head to the small raised area on the left. The alien plushie is below the two traffic cones.
At the start, turn around and take a right. In the far corner, jump over the wall and land on the wooden walkway (don't land on the sand or you'll be reset!), then turn around and you can see the alien plushie by the blue ghost graffiti on the low wall.
This alien plushie is in another secret area, that you gain access to by grinding another rail. The one you need to grind is the hanging one from the ceiling, accessible from a quarter pipe. Head out through the now-open door and you'll see a high wall. Use the quarter pipe to the left to gain enough air to land up there and grab the plushie against the back wall.
This alien plushie is in another secret area, which you can access by heading to the back of the level then grinding up the rail by the staircase. This will let you grind the telephone line which will bring the pole crashing down, opening up a huge secret area with lots of ramps. Hug the right-hand side and there's an alien plushie below the wooden staircase.
Finally, there's Skate Heaven, which has the toughest alien plushie to get. From the start, take a left after the half pipe and complete the Down 2 Tony's Island drop. See the neon blue rail above you? Go up the half pipe then grind it from start to finish. This will activate the volcano in the middle.
Now you need to get your SPECIAL meter full so you have increased speed, because the goal is to jump into the volcano. There are a couple of spots to do this from dotted around the volcano, but make sure you pull off a Boneless to jump as far as possible.
Give me a game and I will write every \"how to\" I possibly can or die trying. When I'm not knee-deep in a game to write guides on, you'll find me hurtling round the track in F1, flinging balls on my phone in Pokemon Go, pretending to know what I'm doing in Football Manager, or clicking on heads in Valorant."}), " -0-9/js/authorBio.js"); } else console.error('%c FTE ','background: #9306F9; color: #ffffff','no lazy slice hydration function available'); Ford JamesSocial Links NavigationGive me a game and I will write every "how to" I possibly can or die trying. When I'm not knee-deep in a game to write guides on, you'll find me hurtling round the track in F1, flinging balls on my phone in Pokemon Go, pretending to know what I'm doing in Football Manager, or clicking on heads in Valorant.
Tony Hawk's Pro Skater holds a special place in gaming's cultural landscape. Though once an example of the finest that arcadey sports titles had to offer, it overstayed its welcome and piled on bad idea after bad idea until it got to the infamous Ride / Shred sub-series, which was almost entirely unrecognizable compared to the source. However, I still remember when the Tony Hawk games were great, and it's been an amusing sideshow of cartoonish absurdity watching the series stumble over its own feet.
In light of all this, the prospect of a "back to its roots" reboot held promise. Stripping back the bloat and returning to the core of the experience is exactly what the series needed. Boldly positioning their new entry as Tony Hawk's Pro Skater 5 rather than a spin-off, Robomodo grabs a board and tears up the streets. To their credit, it is an authentic Tony Hawk experience. Perhaps a bit too authentic, though.
Technical complaints aside, THPS5 is a pretty good Tony Hawk. It's not quite on the same level as the previous highpoints in the series, but it's a solid title that understands what made the old games so memorable.
Beyond the fantasy, the games are about using a finely honed and rewarding set of mechanics to interact with the world in a way that provides a cathartic rebellion against the norms of civilized, real-world culture. In this way, THPS5 has its moments of brilliance. The levels set on highrise rooftops and a mountain ski resort provide fine examples of off-the-wall, real-world levels, while the colorful and imaginative asteroid base rounds out the fantastical side of the experience.
Mechanically, THPS5 plays like Tony Hawk's Pro Skater 4, removing any additions that came after. The core of stringing together long combos from flip tricks, grab tricks, reverts, manuals, and grinds is still here, and it's still satisfying.
I was also glad to see that the special tricks and propulsion have been simplified. Specials are activated with a shoulder button when a meter is full, and any trick performed during meter use becomes a special. It's better than forcing players to perform three- or four-button combinations to pull them off. Speeding up is now done by kicking with a button to gain speed, rather than holding the ollie button down at all times.
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