I am building a HTPC codenamed "Couch Potato". This PC will be used to play media files from my NAS as well as play console games through emulation. I want to have every platform available to be on this one machine so that I don't have to have multiple set top boxes. There are tons of threads regarding which emulators to use, but I'm not 100% on recommended hardware for them [specifically in regards to controllers]. I would like to connect each platform's emulator with a native controller [i.e. Project 64 with a N64 controller] but I'm not sure which controller hardware might work the best. If there are wireless alternatives for older consoles that run well, that might be better, but wired controllers are not at all a deal breaker. Here is a list of emulators I plan to use:
I'm going to be using some higher end equipment inside the PC, such as an i5 or i7 and maybe a GTX 660 or so, but I'm trying to figure out how to get the controllers hooked up at the moment. I edited the post to try to convey that more accurately. Thanks for the recommend though!
I don't have a 660 at the moment, but I figured it could get the job done for cheap. I am considering bumping that up to the GTX 750 range. I am still in the planning stages of this build, so I'm working on cost-to-performance analysis just about every time I click a link.
Budget isn't really the issue at hand. I'm going to be going around $700-1000 just on the computer's hardware. But I still need to figure out peripherals. Your suggestion of a USB hub was kind of what I figured I would be doing, but again, I'm still looking to see if there are other options. For example, I'm considering a Bluetooth adapter for the PlayStation controller.
includes a 380, as that's about the best performance per dollar GPU out there, aside from 380Xs that are on sale, unless you're using linux I guess, but that's going to end up slower than windows from what I read due to the sole use of OpenGL on linux
Are you serious?
ppsspp works just fine... Even on my 760K it runs smooth as baby skin. At least so far... It runs everything i throw at it. ISO... CSO don't really like the program, but ISO...
Get yourself both 360 and PS3/4 controllers and you are set for everything...
A good Skylake i3 hyperthreaded is fine (the most basic i5 would be the best option really), 8GB of Kingston value RAM is more than enough and a 960. This would be enough for PCSX2 and overkill for any other emulator. Since PCSX2 is pretty heavy you have to tailor the machine around it, in my opinion. But if you're not using that you can get away with a lot less money.
Regarding peripherals I think that an XBOX 360 controller and a Logitech K400 Plus will do the trick no problem. PS controllers are difficult to set up in Windows, require drivers that may break the USB drivers and they're not recognized out of the box in most situations. Or if you want a good controller that resambles the PS ones there's the Logitech F710.
depending on the game/emulator and settings the more powerful pc the better. for example if you want to play wii games at 4k a r9 280, nvidia gtx 670 or gtx 960 would be needed. for some pcsx2 some games like armored core 3+ you need software mode which works best if you have a quadcore intel at 4ghz or AMD cpu at 5ghz.
I would say stick with wired if you can because most of the wireless options out there are pretty terrible(random disconnections with multiple of the same controller cough Logitech F710 cough and really short radio frequency). I'd recommend usb adapters like ones from Mayflash.
I actually built a HTPC about 2 years ago. I used an I5 with a 660 gpu, and I have not had any issues running any of the emulators. I decided to drop the idea of trying to make a PS3 controller work with all of the games, and instead just bought the wireless Xbox controller kit for PC's. It plugs into USB 2 or 3 and lets you pair up to 4 controllers with the thing. It works fine for all of the emulators.
I will suggest, if your wanting to play more demanding games then just install two 660's and you will have enough power to play everything at 30fps at 4k. Some of the settings will have to be turned off, but it will play it. However, if your going to play at 1440 or 1080 then you can start cranking the setting up and your fps will jump closer to 120 fps or better.
Oh and if your going to use Linux on this system and you want to run two GPU's. You have to get the system running on one card first, then after all your drivers have been installed and everything is up and running, then you can install the second GPU. If you don't wait the thing will crash or give you some kind of weird screen.
When the Sony PSP launched in Japan at the tail end of 2004, it looked set to dominate handheld gaming for the foreseeable future. The machine had it all: ultra-desirability, state-of-the-art specs, all-encompassing support from all major publishers, plus every major Sony and third party gaming franchise on the way. But a combination of shovelware PS2 ports, a basic lack of understanding as to what is required from a handheld game experience and a high price point has held the machine back dramatically. At the same time, Nintendo's DS has caught the imagination in a way that Sony seems unable to match.
With the PSP more than a little moribund, Sony has plunged an adrenalin-packed syringe of extra functionality directly into the heart of the machine, injecting new features deep into its advanced innards. Most exciting of these new upgrades is the PlayStation 1 emulator. A core component of the PS3-interfacing firmware 3.0, it is one of the most ambitious and complex pieces of code yet devised for the PSP. Original PlayStation titles can be bought and downloaded from the PlayStation Store via PS3, downloaded to memory stick then played on the handheld. And the emulation performance is astonishingly good, as close to perfect as you could want, with only minor glitches being reported on a minority of titles.
While many were expecting the PS1 titles available on the Store to be ported to the PSP with modifications, the downloaded code is actually 100% identical to the titles that were released on CD all those years go, with the PSP itself completely emulating the base hardware. Potential problems such as the lack of all of the original joypad functions are all addressed internally by the emulator, which offers several button remapping options. Most PS1 titles run at a humble 256x224 resolution and the emulator can match that, but additionally offers options to scale up the image 18% to fill the screen at the original aspect ratio, or else stretch the image to fill the PSP's 480x272 widescreen display.
The coding is pretty much a work of genius - there's strong evidence that the PSP's MIPS R4000-based CPU is running most of the PS1's R3000 code natively, but it's highly likely that the rest of the PS1 hardware is being emulated entirely by software. Some of the compatibility glitches with certain titles look very similar to those witnessed in the aged Macintosh Connectix Virtual Game Station emulator, released back in 1999. This codebase was bought by Sony (mostly to get it off the shelves) but it may well be that elements of that product have found their way into the PSP code. What is for certain is that this is the most demanding PSP code ever written. All games released to date run with the CPU locked at 222MHz, but the emulator dynamically changes the CPU speed to cope with the load and it is the only piece of software ever to run the PSP CPU at its top speed of 333MHz when performing really complex tasks.
What this essentially means is that the PSP - unofficially, for now - has access to a colossal library of brilliant games, making the handheld an essential buy. Final Fantasies VII-IX, Metal Gear Solid, Vagrant Story, Gran Turismo 1 and 2, Tekken 3, Xenogears, Resident Evil, Castlevania: Symphony of the Night... the list of gaming titans potentially available for handheld play is beyond sensational. The only issues are that - officially at least - you can only play these titles if they're available to buy in the PlayStation Store, and if you own a PS3, required to access the Store in the first place.
Of course, there's also the factor of money. Each game costs US$ 5.99 to download, which would be fair enough were it not for the fact that you might already have bought the original PS1 title. It could be argued that effectively charging for this service is good business sense from Sony, and earning additional revenue from back catalogue content is something the movie and music industries have been doing for decades. On the other hand, spending so much time and effort on such a monumental piece of code and then basically hobbling its potential is a little puzzling when the PSP really needs all the help it can get in improving its fortunes. Over and above the money issue, the PS3 ownership prerequisite in particular is another extremely bizarre limitation considering how low the crossover in ownership must be.
Unfortunately for Sony, Christmas was hardly a season of good tidings. The PSP's security, now completely compromised, makes the reverse-engineering of any internal software module very easy for those programmers in the know. Spanish PSP code warrior, Dark Alex, having already released his own piracy-friendly firmware update, released a completely open PlayStation emulator update on Christmas Day, which offers extreme levels of compatibility with well over 90% of all NTSC PlayStation titles. Over and above the work done on defeating the PSP's internal security, the hack works simply by bypassing a security checksum and diverting a license key check. Also released was a tool that allows you to copy your own PlayStation titles into PSP friendly memory stick files for playback on the emulator.
Not surprisingly, even those with zero interest in piracy want in on the action here. Despite many PS1 titles obviously showing their age 12 years after the system's debut, there are so many solid gold gaming experiences to be savoured on the PSP that Dark Alex's custom firmware build is now a supremely hot download. Hardcore gamers, having turned their back on the Sony handheld, are now coming back in their droves, digging out their dormant PS1 collections and replaying some classic slices of videogaming history, or even chasing down games they might have missed in the past in order to play them for the first time on the PSP.
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