Hi,
I've recently switched to the M94 branch from the M*not*sure*what* (not older than 7 months) - it was one of the versions where the Corner Path effect was broken and was causing the whole thing to crash.
In the M94, this issue has been fixed (probably a few branches before that one) but the same code that used to be pretty fast is now like 3 times slower when drawing paths (simple paint with antialiasing enabled, stroke style and a solid color). I didn't notice any performance-related issues when drawing anything else (rects, text, etc.).
Did the path rendering logic changed somehow during the past few months?
Win10x64
C++
built from source using Ninja
Thanks,
Martin