struct ShaderView : public Sample {
sk_sp<SkShader> fShader;
sk_sp<SkShader> fShaderFade;
SkBitmap fBitmap;
void onOnceBeforeDraw() override {
decode_file(GetResourceAsData("Images/baby_tux.bmp"), &fBitmap);
fShader = make_blend_shader();
fShaderFade = make_bitmapfade(fBitmap);
}
then in init:
TestClass.onOnceBeforeDraw();
later in my draw function I do:
TestClass.onDrawContent(canvas);
it compiles but at runtime it never finds any image: resource not found. Tried all kind of images/paths. What could be my fault?