Hi!
Is there any plan for supporting the SKMesh API with software rasterization?
I've implemented some rasterization code that is device agnostic, and that should work both with a GPU backend in OpenGL, and CPU backend (with the default rasterizer). Everything works well except when drawing meshes, even when the vertex buffers are backed on CPU (which I know doesn't mean it can be drawn on CPU unfortunately...).
Do you know if there is any workaround to achieve that?
The documentation mentions that drawMesh() requires a GPU backend or SkSL to be compiled in, but I'm not sure what the latter mean.
Thanks