Certainly. I grabbed the source code for a color-weighted bilateral filter from
https://www.shadertoy.com/view/4dfGDH, then tweaked it very slightly to adjust to SkSL's syntax:
https://shaders.skia.org/?id=87f4222b2d153782ed322e4058a67ee00a7f442fceb753169090a4fb6b3e7c10
That has the same behavior as the shadertoy version - you can click and drag the mouse to "wipe" the effect on or off. Note that this particular shader is fairly expensive - the original shadertoy has links to a version with the kernel pre-computed, which is much faster. In any case - it's doing 226 texture samples, so it's always going to be somewhat slow. Additionally, when I tested it locally with the CPU backend, it crashes. I haven't been able to debug that yet - but I'm sure we're hitting some limit while JIT'ing the shader (given the size of the program).