Optimization with SkCanvas::drawPath

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trs

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May 3, 2023, 9:45:09 AM5/3/23
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Hi,

I am rendering a scene with SkCanvas::drawPath called for each of 10000 SkPath's, with OpenGL as the backend.

Framerate is around 10fps.

Are there ways to optmize this, for example similar to how OpenGL display lists used to work in older code?

Tom

pearleye

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May 5, 2023, 9:31:46 AM5/5/23
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Hi, Could you explain how you measured fps?

Thanks.

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