SKSG Overview

279 views
Skip to first unread message

Gerhard de Clercq

unread,
Mar 2, 2021, 1:33:33 AM3/2/21
to skia-discuss

Hi,

I have just come across SKSG and am quite intrigued by the idea of having scene graph support directly inside Skia, but unfortunately it seems the documentation for this module is very sparse which has left me confused as to the what the module actually offers and what its current state it. I would love to have some more insight into this module's capabilities and use case.

geor...@gmail.com

unread,
Mar 2, 2021, 9:12:55 AM3/2/21
to skia-discuss
+1 I saw this also and am also intrigued as someone who is also building their own retained layer on top of Skia, what the short/longer term goals for it are. Whether it will include stuff like tiling.

harish jangra

unread,
Mar 5, 2021, 4:15:15 AM3/5/21
to skia-discuss
Yeah.. SKSG is interesting. I am also interesting on using the Custom Render Nodes in SG to build our own retained layer on top of Skia. Are there any good documentation/examples to follow? it will be good to know what kind of support/limitations are there if we want to add nodes for which 'draw' routines will require custom GPU shaders,  interactions with GPU frame buffer color attachments. 
Reply all
Reply to author
Forward
0 new messages