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static sk_sp<SkSurface> MakeFromBackendRenderTarget(GrRecordingContext* context,
const GrBackendRenderTarget& backendRenderTarget,
GrSurfaceOrigin origin,
SkColorType colorType,
sk_sp<SkColorSpace> colorSpace,
const SkSurfaceProps* surfaceProps,
RenderTargetReleaseProc releaseProc = nullptr,
ReleaseContext releaseContext = nullptr);
And it seems like this can only be RGB based, so can the SkSurface itself not work in YUV?
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