SkSurface creation for background rendering (hardware accel)

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Kyle White

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Sep 11, 2021, 12:01:10 AMSep 11
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There seems to be a lot of prototypes in SkSurface for surface creation.  I have a case for creating one for a given framebuffer (hardware accelerated).  Now I'm trying to create a surface for background rendering.  Is there a hardware accelerated way to create that?

Jim Van Verth

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Sep 14, 2021, 9:54:19 AMSep 14
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I believe SkSurface::MakeRenderTarget is what you're looking for.

On Sat, Sep 11, 2021 at 12:01 AM Kyle White <ky...@krworks.com> wrote:
There seems to be a lot of prototypes in SkSurface for surface creation.  I have a case for creating one for a given framebuffer (hardware accelerated).  Now I'm trying to create a surface for background rendering.  Is there a hardware accelerated way to create that?

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