Haykke
unread,Jul 1, 2021, 4:13:15 AM7/1/21Sign in to reply to author
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Hi, I'm trying to create a blur effect taking advantage of the LOD, I'm following an example using glsl that has the function texture(child , float2 coord,float lod), I noticed you have a function like that but uses texture instead of shader, is it possible to just use a shader directly, like sample(shader,coord,lod)?