Hi, I tried to find any example that demonstrates how to stretch a Skottie animation on a single axis, preferably in CanvasKit - that is, scale an animation on one axis more than I scale it on the other.
Just passing a non-square rectangle to render() doesn't do it.
The only lead I found is TransformPropertyValue in SkottieProperty.h, but without documentation it isn't clear how the stretching should happen - I assume that fScale needs to be adjusted, but what about fAnchorPoint and fPosition? And what happens if there is any rotation or skew?
Is this possible to do in a simple manner using the Skottie API?