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Roadmap for cross-platform compute shader support

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Luke Emrose

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Mar 4, 2025, 5:08:57 PMMar 4
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Hi there!

I was just wondering if anyone could tell me if there are plans to add support to SkSL for compute shaders cross-platform. I see at the moment there is some metal support, but I'd love to see windows/linux support also as you have for SkRuntimeEffect and fragment shaders. It would be great to have the full vertex/fragment/compute suite available for use.

If so just wonderful what the current expected timeframe is?

Thank you!
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