Hi there!
I was just wondering if anyone could tell me if there are plans to add support to SkSL for compute shaders cross-platform. I see at the moment there is some metal support, but I'd love to see windows/linux support also as you have for SkRuntimeEffect and fragment shaders. It would be great to have the full vertex/fragment/compute suite available for use.
If so just wonderful what the current expected timeframe is?
Thank you!