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How to use CanvasKit to implement a dynamic interpolation animation?

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Acbox Sky

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May 24, 2024, 5:51:53 AM5/24/24
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As we know, svg has calcMode to implement interpolation animation, but I use `ck.Path.MakeFromPathInterpolation` to interpolate value from a path to a other path, it always returns null. I think that the two points' amount is different, so how to implement two different points path's interpolation animation?
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