Hello There,
I like to get a picture of how cpu caching works in cases of "SK_USE_DISCARDABLE_SCALEDIMAGECACHE" .
when SK_USE_DISCARDABLE_SCALEDIMAGECACHE set and no explicit memory pool created, I see the memory limit is 0 ( from SkGraphics::GetResourceCacheTotalByteLimit()).
with this state, On using SkImage, can observe cache is been used. (via SkGraphics::GetResourceCacheTotalBytesUsed())
Like to know, How this cache is handled, it's limit & lifetime.
-syawin