Hi,
I'm using drawAtlas to draw a lot of textured sprites, but I noticed it only supports uniform scaling. For my use case, I need to scale the sprites by different factors along the x and y axes. To achieve that I'm considering changing to drawVertices and doing vertex position calculations manually.
Does anyone know if there are any drawbacks to using darwVertices over drawAtlas? F.e performance, texturing issues etc.
Another thing I noticed is drawVertices does not take an Image as a param, but requires a shader created from the image to be bound to the paint object beforehand. Is there a reason for that?
Thanks,
Ats