stephane
unread,Jan 19, 2024, 11:28:08 AM1/19/24Sign in to reply to author
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What is the most efficient and effective method to create a Skia surface for drawing graphics, with the intention of later converting it into an SkImage for rendering on a GPU-accelerated surface like OpenGL, Vulkan, or Metal, to ensure optimal performance within the graphics pipeline? While creating a CPU-based surface seems easiest, I'm uncertain if it's the most appropriate approach for this purpose.