So there are a few things. If you're animating you'll want to
SkFont::setBaselineSnap(false) (is this what you're referring to
about y-axis correction?). Also, note that (especially on mac) bitmap
based color fonts (sbix, CBDT) may not actually scale linearly
internally. While mode font designers try to keep things scaling more
or less linearly, there can be jumps around internal strike size
selection (and on mac sometimes you just don't get what you ask for).
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