FAILED: obj/src/codec/jpeg_decode.SkJpegCodec.o
c++ -MD -MF obj/src/codec/jpeg_decode.SkJpegCodec.o.d -DNDEBUG -DSK_ENABLE_SKSL -DSK_ENABLE_PRECOMPILE -DSK_ASSUME_GL=1 -DSK_GANESH -DSK_USE_PERFETTO -DSK_ENABLE_API_AVAILABLE -DSK_GAMMA_APPLY_TO_A8 -DSKIA_IMPLEMENTATION=1 -DSK_CODEC_DECODES_JPEG -I../.. -Wno-attributes -ffp-contract=off -fstrict-aliasing -fPIC -fvisibility=hidden -isysroot /Applications/Xcode.app/Contents/Developer/Platforms/MacOSX.platform/Developer/SDKs/MacOSX13.3.sdk -target arm64-apple-macos11 -O3 -std=c++17 -fvisibility-inlines-hidden -fno-exceptions -fno-rtti -c ../../src/codec/SkJpegCodec.cpp -o obj/src/codec/jpeg_decode.SkJpegCodec.o
In file included from ../../src/codec/SkJpegCodec.cpp:28:
In file included from ../../src/codec/SkJpegDecoderMgr.h:14:
../../src/codec/SkJpegPriv.h:21:14: fatal error: 'jpeglib.h' file not found
#include "jpeglib.h"
Its in third_party & externals. It fetched it fine. It must be my M2 mac architecture skipping it from being included without error. Its not including the jpeg headers there. Something in GN must be skipping it.
Can someone inform me of a very plain set of args for building for:
Vulkan & TTF Fonts and absolutely NOTHING else? No system font manager or anything my apps always just have a set of .ttf. In my case I need vulkan, fonts, and thats it.