Hello!
I want to retrieve data from a shader, but don't know how.
There seems to be SkData, but I have no clue what the correct datatype for the uniform in the shader would be.
What would the right type be here? (It's an array of (f32, f32))
In wgsl, I used a 1d texture with RG16 format, but from the documentation I could find (didn't found much, maybe there are more resources you can link me to?) it seems like textures don't work in 1d?
Thanks