guodong chen
unread,Sep 28, 2022, 10:52:21 PM9/28/22Sign in to reply to author
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I'm using the Dawn backend on a Mac device, but I'm having a lot of problems.
Such as:
2022-09-29 10:49:22.914 DoeverCreator_debug_arm64[3223:25387] Metal API Validation Enabled
GrDawnGpu: ERROR type 1, msg: Tint SPIR-V reader failure:
Parser: error: 'textureSample' must only be called from uniform control flow
note: control flow depends on non-uniform value
note: reading from module-scope private variable 'vTexIndex_S0' may result in a non-uniform value
- While validating [ShaderModuleDescriptor]
- While calling [Device].CreateShaderModule([ShaderModuleDescriptor]).
GrDawnGpu: ERROR type 1, msg: [Invalid ShaderModule] is invalid.
- While validating fragment stage (module: [Invalid ShaderModule], entryPoint: main).
- While validating fragment state.
- While calling [Device].CreateRenderPipeline([RenderPipelineDescriptor]).
So is Dawn stable yet?