Hello Skia folks,
I am experimenting with SkiaRuntimeEffects and find myself in a situation where I need to sample exact texels from an input texture. I used skia's sample for this purpose but am running into sampler issues where on some hardware reading the normalized co-ordinate within a texture are resulting in the adjacent texel being read rather than the nearest texel.
I order to avoid this problem, I would like to use the equivalent of HLSL load - which I believe is GLSL texelFetch and use non normalized texel positions. Is there a way to have the equivalent of HLSL load in a SkSL ?