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Lucida
, …
Joe
6
Dec 5
How to draw a polygon with its background content blurred in skia?
Is there a way to achieve this w/o using a clip this way? I'd like a generic way of having this
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How to draw a polygon with its background content blurred in skia?
Is there a way to achieve this w/o using a clip this way? I'd like a generic way of having this
Dec 5
kekeyilv
, …
Jim Van Verth
3
Dec 4
Skia crashed on my mac using metal
I think you might need __bridge_retained instead of __bridge. On Thu, Nov 21, 2024 at 8:24 AM 黄世平
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Skia crashed on my mac using metal
I think you might need __bridge_retained instead of __bridge. On Thu, Nov 21, 2024 at 8:24 AM 黄世平
Dec 4
Bruno Nicoletti
Dec 3
Tweaking Skia WASM builds
Hi, I'm trying to write a miinimal library that will allow an application compiled to WASM from
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Tweaking Skia WASM builds
Hi, I'm trying to write a miinimal library that will allow an application compiled to WASM from
Dec 3
Luis Grimaldo
, …
Jim Van Verth
14
Dec 3
Path Clipping not working on Graphite
Thanks Jim, tried it and the changes do fix the issue! On Monday, December 2, 2024 at 8:03:19 AM UTC-
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Path Clipping not working on Graphite
Thanks Jim, tried it and the changes do fix the issue! On Monday, December 2, 2024 at 8:03:19 AM UTC-
Dec 3
Calvin Storoschuk
2
Dec 2
Undefined Functions After Building
Also I am building on Ubuntu 20.04, which is the main reason I'm using is_official_build = false.
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Undefined Functions After Building
Also I am building on Ubuntu 20.04, which is the main reason I'm using is_official_build = false.
Dec 2
Adam Motaouakkil
,
Robert Phillips
2
Dec 2
PaintParamsKeyTest
It is failing bc Graphite's Vulkan backend is still in development. We currently skip that test
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PaintParamsKeyTest
It is failing bc Graphite's Vulkan backend is still in development. We currently skip that test
Dec 2
Steven
2
Dec 2
Unable to draw .avif images
I tried to be as descriptive as possible with my environment so that anyone could reproduce it and
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Unable to draw .avif images
I tried to be as descriptive as possible with my environment so that anyone could reproduce it and
Dec 2
Luca Sas
,
Jim Van Verth
4
Dec 2
Issue with sksllex when compiling skia for ios
Thanks for checking it out. I've compiled skia a bunch from different branches and I kept having
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Issue with sksllex when compiling skia for ios
Thanks for checking it out. I've compiled skia a bunch from different branches and I kept having
Dec 2
gpu
,
Jim Van Verth
3
Dec 2
skia only support fragment shader?
ok, Thanks! so it's only allow custom FS? On Monday, December 2, 2024 at 9:15:45 PM UTC+8 Jim Van
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skia only support fragment shader?
ok, Thanks! so it's only allow custom FS? On Monday, December 2, 2024 at 9:15:45 PM UTC+8 Jim Van
Dec 2
gpu
,
Jim Van Verth
5
Dec 2
fAvoidLargeIndexBufferDraws still need now?
Is there a reason that you think they should be removed? We still need to maintain backwards
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fAvoidLargeIndexBufferDraws still need now?
Is there a reason that you think they should be removed? We still need to maintain backwards
Dec 2
陈逸铭
Dec 1
about hardware layer
when doing compose hw layer in hwui, can we ensure that the hw layer is drawn done by gpu? //
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about hardware layer
when doing compose hw layer in hwui, can we ensure that the hw layer is drawn done by gpu? //
Dec 1
Ionut Cosmin Mihai
,
Greg Daniel
4
Dec 1
skcms_TransferFunction_invert Wrong computation
It was an optimization problem. On Sunday, December 1, 2024 at 12:05:04 PM UTC+2 Ionut Cosmin Mihai
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skcms_TransferFunction_invert Wrong computation
It was an optimization problem. On Sunday, December 1, 2024 at 12:05:04 PM UTC+2 Ionut Cosmin Mihai
Dec 1
gpu
Nov 28
some instance from same convex template Fail to combine AAConvexPathOp because GrSurfaceProxy and fPath[0].fViewMatrix NOT equal
some instance from same convex template Fail to combine AAConvexPathOp because GrSurfaceProxy and
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some instance from same convex template Fail to combine AAConvexPathOp because GrSurfaceProxy and fPath[0].fViewMatrix NOT equal
some instance from same convex template Fail to combine AAConvexPathOp because GrSurfaceProxy and
Nov 28
gpu
,
Greg Daniel
3
Nov 27
which branch has the Latest code? branch main? or origin/chrome/m132, or other branch? Thanks!
Thanks! On Thursday, November 28, 2024 at 10:55:26 AM UTC+8 egda...@google.com wrote: main On Wed,
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which branch has the Latest code? branch main? or origin/chrome/m132, or other branch? Thanks!
Thanks! On Thursday, November 28, 2024 at 10:55:26 AM UTC+8 egda...@google.com wrote: main On Wed,
Nov 27
Ionut Cosmin Mihai
Nov 27
RasterFromPixmap EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)
Skia is crashing when calling the below function. It works fine on Windows, but crashes on macOS x64.
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RasterFromPixmap EXC_BAD_INSTRUCTION (code=EXC_I386_INVOP, subcode=0x0)
Skia is crashing when calling the below function. It works fine on Windows, but crashes on macOS x64.
Nov 27
Abirami
Nov 27
SkDevice's onSave, onRestore
Hi, I am working on extending SVGDevice to support all sorts of svg's tags (group filters maily),
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SkDevice's onSave, onRestore
Hi, I am working on extending SVGDevice to support all sorts of svg's tags (group filters maily),
Nov 27
gpu
Nov 27
which is faster on android to draw roundRect: AAConvexPathOp or TextureOp? Thanks!
which is faster on android to draw roundRect: AAConvexPathOp or TextureOp? Thanks!
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which is faster on android to draw roundRect: AAConvexPathOp or TextureOp? Thanks!
which is faster on android to draw roundRect: AAConvexPathOp or TextureOp? Thanks!
Nov 27
Claudia Potter
Nov 26
can I create imageShader and draw shader in same canvas
Hi, I write following code as: SkSurface* skSurface = canvas.GetSurface(); if (skSurface == nullptr)
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can I create imageShader and draw shader in same canvas
Hi, I write following code as: SkSurface* skSurface = canvas.GetSurface(); if (skSurface == nullptr)
Nov 26
Ramasamy
, …
jlav...@google.com
4
Nov 25
Long word wrapping behaviour
Thanks to both of you for the responses. Adding a enum to specify the behaviour would be very helpful
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Long word wrapping behaviour
Thanks to both of you for the responses. Adding a enum to specify the behaviour would be very helpful
Nov 25
gpu
,
Greg Daniel
3
Nov 25
are kMaxOpMergeDistance and kMaxOpChainDistance both 10 is best for all senarios?
Thanks! I'm learning the skia renderer. On Thursday, November 21, 2024 at 10:10:57 PM UTC+8 egda.
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are kMaxOpMergeDistance and kMaxOpChainDistance both 10 is best for all senarios?
Thanks! I'm learning the skia renderer. On Thursday, November 21, 2024 at 10:10:57 PM UTC+8 egda.
Nov 25
gpu
Nov 21
is there any flag need to set for Android on mobile's tiled based renderer?
is there any flag need to set for Android on mobile's tiled based renderer? or is there anything
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is there any flag need to set for Android on mobile's tiled based renderer?
is there any flag need to set for Android on mobile's tiled based renderer? or is there anything
Nov 21
gpu
Nov 21
is it able and helpful to make kMaxOpMergeDistance&kMaxOpChainDistance API that can be set by app developers?
is it able and helpful to make kMaxOpMergeDistance&kMaxOpChainDistance API that can be set by app
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is it able and helpful to make kMaxOpMergeDistance&kMaxOpChainDistance API that can be set by app developers?
is it able and helpful to make kMaxOpMergeDistance&kMaxOpChainDistance API that can be set by app
Nov 21
Oliver Larkin
,
Greg Daniel
3
Nov 20
m130 skia graphite/metal - bitmaps not showing
Thanks for the advice - it was enough for me to get it working :-) Oli On Tuesday, 19 November 2024
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m130 skia graphite/metal - bitmaps not showing
Thanks for the advice - it was enough for me to get it working :-) Oli On Tuesday, 19 November 2024
Nov 20
mattl...@live.com
, …
Jim Van Verth
5
Nov 20
Suggested/status of GPU backends
Chrome has integrated Graphite, and Android to a limited extent, but in both cases it's still
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Suggested/status of GPU backends
Chrome has integrated Graphite, and Android to a limited extent, but in both cases it's still
Nov 20
Luis Grimaldo
, …
Jim Van Verth
5
Nov 19
Skia clipping optimization
What are you clipping them against? Is the result non-convex, or the clip region non-convex? On Tue,
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Skia clipping optimization
What are you clipping them against? Is the result non-convex, or the clip region non-convex? On Tue,
Nov 19
Hemanth
,
Sowmyyy Reanz
2
Nov 19
windows text is not sharp in less font size
Team, can anyone help with this ? On Monday, November 11, 2024 at 5:46:06 PM UTC+5:30 hemanth...@
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windows text is not sharp in less font size
Team, can anyone help with this ? On Monday, November 11, 2024 at 5:46:06 PM UTC+5:30 hemanth...@
Nov 19
gpu
,
Greg Daniel
4
Nov 19
still one thread for vulkan? any plan to support multi-thread?
thanks! how about the multi-thread in Graphite with other API such as opengl-es, d3d, metal?
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still one thread for vulkan? any plan to support multi-thread?
thanks! how about the multi-thread in Graphite with other API such as opengl-es, d3d, metal?
Nov 19
gpu
Nov 19
any detailed specification about hwui, skia, surfaceflinger and android ui? Thanks!
any detailed specification about hwui, skia, surfaceflinger and android ui? Thanks!
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any detailed specification about hwui, skia, surfaceflinger and android ui? Thanks!
any detailed specification about hwui, skia, surfaceflinger and android ui? Thanks!
Nov 19
gpu
Nov 19
there is 'ops' dir under Ganesh, but no 'ops' dir in Graphite?
there is 'ops' dir under Ganesh, but no 'ops' dir in Graphite?
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there is 'ops' dir under Ganesh, but no 'ops' dir in Graphite?
there is 'ops' dir under Ganesh, but no 'ops' dir in Graphite?
Nov 19
Jogoon
Nov 18
Significant difference in image drawing performance
Hello, I've created a separate CMakeLists file that gathers the necessary cpp files to build Skia
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Significant difference in image drawing performance
Hello, I've created a separate CMakeLists file that gathers the necessary cpp files to build Skia
Nov 18