Getting textures into Zbrush

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Ruby Rieke

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Jan 21, 2014, 11:56:59 PM1/21/14
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Hi Everyone,
I just got a good scan with my new surface pro and skanect.  I need to get the color info into Zbrush.  I tried using Meshlab and doing the following.  I can see the texture in meshlab.

1. Go to 'File > Import Mesh...'.

2. Go to 'Filters > Texture > Parametrization: Trivial Per-Triangle' (if you get an error about the inter-triangle border being too much increase the texture dimension).

2. Go to 'Filters > Texture > Transfer Vertex Attributes to Texture (between 2 meshes)', the output .png will be saved in the same directory as your model.

4. Go to 'File > Export Mesh As' (we're resaving the .obj so it includes the new UVW coordinates).


This doesn't work.


I saw that I can export with vertex color or map and have tried both without any luck.


I'd appreciate any help.  I did see the blender videos but don't have blender.



Ruby Rieke

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Jan 22, 2014, 12:54:49 AM1/22/14
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Ok I got the vertex colors to work using the steps above when importing into Modo.  The map would be unusable though to replace with higher res images.  Is there away you can control the uv mapping coordinates in the uv map mode?

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