Hi Hui- I'd post a quick summary of my setup as a second example. I have the structure sensor on an air2. Skanect is running on a laptop - with a quad i7 and GT750m - so a couple years old. However I still am getting almost 30 fps reliably on medium (laptop plugged in of course). When I am out I can usually get by using just a battery backup - one of those all in one jobs that has jumper cables, an air pump and a flashlight - and some AC outlets. Anyway - I like the wireless much better than the Kinect - its just so much easier to move around and get the tight spots. Always have to make sure to get the feet really good especially if they are going to be freestanding, hands as well as they can be hard to sculpt in...
Anyhoo - what I do - is do the capture on medium. Then after - I go straight into "process" and colorize on high. this gives a quick idea on how good in general the scan is - and I can show the folks pretty quickly how it turned out - always say I can make it better before finally printing it out.
Then after the day is done - for each scan I go back and reconstruct on high. Then - watertight low - and color high like Toby. However then I simplify down to about 1m faces - and export as as ply.
Then I import in meshmixer for the next steps. In meshmixer I generally
1) Level out, plane cut the bottom so its flat. and save
2) Configure units to scale it - and save
3) Meshmix (smooth, inflate, drag, select to fill holes, and extrude) to make it look better - then save.
3a) Use the "paint vertex", and "smooth color" brushes to help with color if needed
4) double check the number of faces and the file size - reduce it if needed.... So shapeways will take it
5) Either add (meshmix on) a doughnut thing on top of the head so they can hang it - or "import plane" a to create a nice base under the feet.
5) then I Hollow it - the hollow tool is pretty good - and it will put the holes in it for drainage. I often have to move the holes around to get them at the bottom of the feet, or under a wrinkle in their clothes so it can't be seen.
Note be sure to save after every step - it sucks to realize you missed something and the only recourse is to start over from the begginning.
So after all thats done I then will save again as ply - and then pull it into meshlab.
In meshlab pretty much all I do is go into the filer for "color creation and processing" and adjust the brightness and contrast which really makes it better to print - and also use the "unsharp mask" option - it really helps with clarity in the face.
Then I save as a wrl, zip it, - and off to shapeways.
If the scan it really jacked up - face is hosed usually, there are things you can do. I will sometimes go into the scan folder - and move a chunk of images out of the folder - so when you reconstruct it it only does part of the person. like i will move out everything except the head - so I can work on it separately. Then its easy to combine them in meshmixer.
Here are some of mine I got back from Shapeways...
skiller
