HeathSims (born October 14, 1971) is an American mixed martial artist, Olympic wrestler and MMA trainer. He is a long time training partner of Dan Henderson and a highly respected MMA coach who was the wrestling instructor for the US team on The Ultimate Fighter: United States vs. United Kingdom.
Sim's Father was a freestyle wrestler who competed in the 1972 Olympic trials. As a ninth grader Sims began training with the San Clemente Jets, an amateur wrestling club where kids from all over California came to learn freestyle and Greco-Roman techniques. He won state championships in 1988 and 1989 but instead of going to college and continuing a freestyle career, Sims decided to keep wrestling in the Greco style. He became a junior national team member in 1989 and a world team member in 1990.
In 1996 he quit wrestling in order to work for a computer company but he missed the competition and began to practise again, finishing third at the 1998 U.S. World Team trials. However, in 1999 while he was training at the U.S. Olympic facilities in Colorado Springs Sims flew his snowboard off a mountainside and had to be transported off the mountain by helicopter. His kidney and spleen had been lacerated and his kidney had been nearly severed.
Sims worked delivering groceries for a while but defied doctors orders to start wrestling again. He went to the Olympic Trials and in the best-of-three finals, Sims beat Chris Saba of Colorado Springs, 5-2, in the first match. Saba won the second match, 4-0. Sims won the final match, 3-1 to make the Olympic team. [2]
Sims is an MMA coach who has worked with fighters such as Dan Henderson, Matt Lindland, Chael Sonnen, Tarec Saffiedine and Pat Healy at Team Quest and is currently head of the wrestling program at Evolve MMA.[3]
Sims made his MMA debut at 'Xtreme Pancration 2' in Los Angeles in April, 2002, defeating Steve Bruno by decision. In total he fought 11 times in his MMA career, including five fights for Pancrase in Japan and took on top fighters of the era such as Koji Oishi, Antonio McKee, Satoru Kitaoka, Yuki Sasaki and Brad Gumm before retiring in 2006 in order to focus on his coaching commitments.
Welp it's that time again, after some time away from the game I've come back, embarked on, and completed my classic simulating adventure, with a couple of twists. This uses the That 70s Mod Updated by The Blonde Bomber, I believe from version 1.5 given the wrestlers that are around/not around but I am unsure as I downloaded the database quite a while ago. I also added a few mods of yet to debut workers for CV2020 and potentially some other federations but I cannot remember which.
IMPORTANT: This is NOT an accurate simulation of the true Cverse 1977 data. After experimenting with many sims I got so annoyed at the booking decisions and owner decisions that I chose to make a couple of across-the-board edits to the data. Firstly, all potential bookers start the game with 100 in Booking Skill. This was mainly done to prevent huge companies like SWF hiring terrible bookers (like The Big Easy, who I believe had 21 Booking Skill in one sim) and then causing their own downfall by refusing to sack them. Secondly, all potential owners AND bookers who started the game as active wrestlers were set to only be able to become owners or bookers AFTER the age of 40. This was to prevent instances that I'd had in previous simulations where truly world class wrestlers like Jeremy Stone/Sam Keith would be stuck owning various insignificant-small promotions instead of wrestling at their true levels. Another minor edit was spreading out the opening dates of the three Indian promotions so that they had more chance of survival (set to 1982, 1992 and 2002)
Note that the World Heavyweight title does not exist anymore. This was an issue that kept happening as BHOTWG were often left with no star or major star heavyweights, leading to them abandoning the Heavyweight title and creating one to suit all weight classes. The problem is that if this belt is held by a junior wrestler, given the weight class system, no heavyweights can challenge for it, and so Makiguchi and Jimbo are left without a title to contend for as the AI doesn't want to create a second primary belt.
I love that in an alternate reality, Tommy Cornell isn't just handed HGC and has to work his way up from the indies. The above match sounds amazing and something that default database Cornell would never do in a million years, especially not in 2012.
I have only really played in Oceania since 2013, so I'm curious who the biggest stars in the (second) most isolated area in TEW are doing. There's a ton of really great talent at the top end, so I'm surprised the biggest company is only Medium (though it is a pain to get to Big in Oceania as I'm learning right now...)
Actually Tommy Cornell was kinda handed everything. He debuted in July 1996 and by the end of the month he was working for two American indies and PGHW, and then a week into August he was hired to a developmental deal by SWF. He was called up in 2002, then poached by CPW (who were about equal to SWF at the time) in 2004, selected as their figurehead in 2008, and then poached BACK by SWF in 2014. He's won both CPW and SWF's World titles three times.
I'm pretty sure the Oceania scene NEEDED more companies in it but all the ones set to random that debuted before 1997 were screwed and were dead within three years. Had one of them stayed open and then perhaps two Oceania companies were Medium by the end it may have been a different story
TNM Tournament Edition is the first TNM simulator created specifically for Windows. Single Elimination, Double Elimination, Round Robin, Swiss-Rules Tournaments - simulate several different types of tournaments with up 128 participants, teams or trios each. Want to have losers advance? No problem. Every match takes place in a cage? Go right ahead.
Download the four-week trial version of TNM 7 Second Edition, Build 13 (released May 15, 2021). This version of TNM runs on any version of Windows, either natively (if compatible) or in DOSBOX.
This is the right version of TNM is your focus is on running circuits.
The TNM 7 SE Theme Music Wizard extends TNM 7 SE's functionality to allow for multiple themes for every wrestler, entrance and exit, - and even themes of their own for every wrestling persona.
This new "Reloaded" release is compatible with all TNM versions running in the DOSBOX emulator.
The TNM 7 SE Interview Integrator lets you add interviews to your cards. You can have them anywhere you wish. Even better, you have full control over what is said and done in the interview. Want wrestler X to jump wrestler Y ? Well, no problem - you can do it.The TNM 7 SE Interview Integrator does not write interviews for you !
The TNM 7 SE Visualizer Image Wizard is the perfect companion for the TNM 7 SE Visualizer! Assign images to your wrestlers, tag teams, stables, titles and managers in a heartbeat. Visually. Point-and-click. Once you've used it, you'll never want to do without it!
This plugin revolutionizes the world of TNM by letting the user customize the move commentary TNM 7 produces. This beta version comes as a Windows application in the form of a TNM 7 plugin. Extract all files from this ZIP file into your TNM 7's NEWPLUGS folder.
I'm a hard worker and make other around me better, I sleep,eat wrestling. - Nic-10 1st Team All Conference- Dvorak place winner- Polo Champ/Polo lower weight MVP- Dominate the dells place winner(national)- Invited to wrestle for an all-star team(Cornstars)- 3x Varsity captain- 3x Sectional qualifier- 1x Regional champ, 2x Regional finalist- Travel to Virginia Beach along the journey/process- Holds the record for the most takedowns in a season at FHS (91)- Ended the season rank 9th in the state of Illinois
This biggest feature I believe WWE 2K24 is missing is the Create-A-Finisher. I know this might not seem like the most necessary inclusion, however, when this was around in the Smackdown vs. Raw days, it definitely helped to make each Created Superstar feel more unique. There is something to be said about coming up with and naming your own finisher and then using it to knock the likes of John Cena and Roman Reigns down a peg. I feel like 2K have just begun to scratch the surface of all the features that have made past wrestling games such a success. So hopefully, in games to come, we will see more inclusions from older titles as well as brand new ideas.
Overall, WWE 2K24 is a fantastic wrestling sim. It ticks all the boxes for a typical 2K experience, and has added some really great features to make this game feel more similar to wrestling titles of old. Many of the game modes have expanded upon their formulas and have gone deeper for a more enriching experience. 2K24 is not perfect, but it is pretty damn great!
Dickie makes mobile games these days. There's a superhero sim, a school sim, wrestling sims, an MMA game, and more besides. Even though the settings are varied, they all play similarly. At school or in prison, you suplex people who piss you off, and almost every item in the world can be picked up, lobbed, set on fire and used as a weapon.
Wrestling MPire Remix is a re-release of a 2008 game. It's free to download and it has a great deal in common with Dickie's later work - it's chaotic, messy, unrestrained and feels like playing with a bunch of action figures. Whether he's making a Jesus simulator or a pop music management game, Dickie takes the same approach: throw everything at the wall and hope at least some of it sticks. It's a style of design that suits professional wrestling, which often seems to operate on similar principles. How else to explain The Shockmaster or Isaac Yankem?
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