I been using gloom protea as one of my goto setups for Steel path due to the synergy with the 3rd cast providing extra strength and dispenser being able to power gloom indefinitely, really enjoyed the playstyle but been trying to find similar builds to pull off with different frames just to mix things up.
the first that came to mind was trinity because of EV so I googled and did find a build that was supposed to be effective but seems to be full on support requiring a full team to nuke while trinity just slow and give everyone energy.
any other frames that might be able to permnantly sustain a high strength gloom ? I thought maybe hildryn because no energy but I have no idea how he shield interactions work with all this and she is more facetanky and maybe dosn't need gloom,
Hildryn works quite well with Gloom, since you can balance range, strength and kit with playstyle (and mission). Haven has a slightly shorter range than Gloom (at max), while Pillage reaches about 20% bit further, so enemies entering Gloom can be pillaged (for shield increase) and will start taking damage (with reduced shields/armor) almost immediately (from Haven).
It is a fun way of combining abilities, but it also means you have to play "very actively", pumping out Pillage to increase your continuously decreasing shield (which keeps Hildryn alive). The challenge is getting the range right, since you don't want to stop enemies where you can't see/kill them (at SP level they become a huge drain factor, and Pillage only works on visible enemies) but you also need to keep Hildryn's shield up (bombards, nullies, corpus/grineer hordes firing at range, infested goo etc. etc.). On the other hand there are a lot of nifty little synergies you can use, with weaponry, specters and companions, making it all interesting and fun. And a Gloom Hildryn is a very good support alternative for a pre-made (communicating) squad, due to the team buffing capabilities.
Most frames can sustain Gloom if you don't dump efficiency and have Arcane Energize. That being said, Trinity doesn't gain energy from EV while gloom is active which means you have to turn it off and back on if you want to get energy.
I found it doable without gloom depending on what kind of mission you run, excavation not a chance without gloom, the extractors don't scale with anything and die to one or two hits, gloom makes this manageable even with nezha (50% DR) or wisp (healing mote) I wasn't able to keep the extractors alive, possibly similar with defense, the key/boss mission type and a few others but in general gloom just takes everything from 11 and dials it down to about a 5 and It's still possible die to random double hooks sometimes!
its the goto subsume for squish frames I am told, as it adds a crowd control and healing and it really has been a godsent for my protea build turning solo SP into cake. I can't see myself running solo Steelpath again without gloom.
I have it maxed and it goes into most every frame I own, there is no way to recover from a double hook back to back and to recover from a single hook after you been disorientated you kind of got to get back to your feet, find an orb then re-activate gloom on the 3rd cast.
It should be noted I run the Full Umbral Set with Adaptation on these Builds because i really don't like the Shield Gate Meta.... Soooo yeah.... That's how I've been getting By.... Mods and Meat Shields ? !!!
mostly for the defensible targets , gloom protects them in a way that other warframe abilities (excluding limbo) can't, kind of wish ivara's invisibility arrow still worked on them but nope having to shoot an arrow into them once very 20 seconds according to DE is cheating but gloom and limbo can just turn off the AI and that's fine. XD
Because the vast majority of rewards in this game come from killing enemies, and the best way to kill the most enemies in the shortest amount of time is to sit in a corner and spam abilities, and passive energy gains let you spam abilities infinitely.
Harrow Prime might be a good option, since I think the energy gained from Thurible works through an energy drain build but you would have to sustain the KPS needed so that might be a bit iffy in Steel path.
Sevagoth with dispensary and equilibrium(and synth mod set on companion) or a Gara Prime with Spectrorage are two other options to restore energy. These are what I think would be the best options for energy gain to keep up with a energy drain ability.
Gloom on Trinity for Solo sounds pointless. Trinity is already effectively invulnerable, Trinity is already effective at Support.
Gloom also demands high Strength, which Trinity has limited benefit from. you wouldn't go for triple Strength or more on Trinity so it's hard to fit. and Trinity also makes heavy use of Duration, while Gloom practically doesn't use it at all. they really just clash.
Gloom of Kilforth does an admirable job in invoking that classic RPG feeling of going out into a world, fighting enemies and trying to stop a big baddie from taking control of our earthly dimension. You are trying to achieve your four-tier quest (leveling up after completing each stage as you go) while an ancient evil slumbers and exerts a subtle, but unmistakable influence over the lands of Kilforth.
Gloom of Kilforth is a role playing game that emulates the classic RPG experience on a board made up of cards, using lots of different card decks for encounters, rewards, upgrades, and threats. As the land falls into gloom (one of 25 locations per turn, either until you end the game or until you fail to meet your goals before the end) you will be trying to fulfill your four-tiered quest, gaining rewards and becoming more powerful as you go.
When the final chapter is completed, your big nemesis will enter play. The only thing left to do is beef up, heal up if you need to, and try to challenge and best him before all the lands of Kilforth have succumbed to eternal darkness.
Gloom of Kilforth came to Kickstarter with various expansions as add-ons. I picked up my copy including all of these and started playing with them from the get-go, so I cannot really comment on their individual values too much.
For me, the encounters were definitely my favorite, although I cannot deny the value of extra (marbled, too) dice. There have definitely been times either the regular six white or black dice would not have been enough for one check.
Nice to see you like it, but it seems you mainly like it for the atmosphere it generates the first few times you played it.
Given that you like it, SoK is also a MUST. You can mix the sets, and you should.
Weather connects me to other times, too. I can imagine the Chumash, who lived on this coast long before the rest of us showed up, standing on the bluffs when the clouds start to break up. Those first rays of sunshine feel so needed that it almost feels like my skin is consuming them; I wonder if one of them felt this way, too.
I asked if there was any trick to forecasting gloom. Events that affect sea surface temperature, from the El Nio/La Nia cycles to the Pacific Decadal Oscillation may play a role in the amount of gloom. Iacobellis says the contest is really a crapshoot, but it also has a way of making the gloom seem less gloomy. Each cloud-covered day is one step closer to victory.
Now, Skyship Studios has taken to Kickstarter to create a digital version of Gloom. Initially, they are developing the game for the PC; if it is successful, they will develop a tablet version. The game will support both single player and online play, allowing you to craft your gloomy stories with friends across the globe.
A very interesting point in my opinion is the conflict between the ideals of the Flame and the corruption and racism of the Church. For example about warforgeds. How are the lives of warforged living in Thrane?
Do you think the Lord of the Blades could have some connections with an Overlord? Maybe the mourning was caused by the freeing of an Overlord; or maybe the Becoming God is nothing but a living machine for channeling the energy of an Overlord. Or maybe he is trying to create with warforgeds something like Elves did in Aerenal.
I remember somewhere you wrote that it COULD exist a good Daelkyr, even if it still would be somehow crazy. Have you ever played something like that? Could the Daelkyr join the Silver Flame? Do you think Gatekeepers would fight him anyway?
The mind of a daelkyr is a labyrinth that can swallow the thoughts of lesser creatures. Any creature who attempts to read the thoughts of a daelkyr or otherwise study its mind must make a DC 29 Will save or suffer the effect of an insanity spell.
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