Easyroads3d Full Version Free Download

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Austin Vermont

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Jul 13, 2024, 11:09:54 PM7/13/24
to sisuvidoub

This is a problem which can occur when there is an old version of a DLL still lingering somewhere around. Make sure that the latest assemblies are deployed and no duplicated older assemblies are hiding in certain folders. Your best bet would be to delete every built item and rebuild/redeploy the entire solution.

I had a unit test project which was pulling in our companies internal EF Nuget data access package and that code pulled in an external package whose version was way behind the current version.

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I resolved this issue by installing the correct .NET Framework version on the server. The website was running under version 4.0 and the assembly it was calling to was compiled for 4.5. After installation of .NET Framework 4.5 and upgrading the website to 4.5, all works fine.

For example, If you use iTextSharp v.1.00.101 in one project and you NuGet or reference iTextSharp v1.00.102 somewhere else you will get these types of runtime errors that somehow trickle up into your code.

I just ran into this on a .NET MVC project. The root cause was conflicting versions of NuGet packages. I had a solution with several projects. Each of the projects had some NuGet packages. In one project I had a version of the Enterprise Library Semantic Logging package, and in two other projects (that reference the first) I had older versions of the same package. It all compiles without error, but it gave a mysterious "Method not found" error when I tried to use the package.

I've just had this issue and it turned out that it was because I was referencing a previous version of the DLL from my UI project. Therefore, when compiling it was happy. But when running it was using the previous version of the DLL.

That's what was happening in my case, and the misleading message made it take much longer to figure out the issue. It turns out the assembly for a parameter's type had an older version in the GAC, but the older version actually had a higher version number due to a change in version numbering schemes used. Removing that older/higher version from the GAC fixed the problem.

Using Costura.Fody 1.6 & 2.0:
After wasting a bunch of time looking into this same kind of error with all other potential solutions not working, I found that an older version of the DLL I was embedding was in the same directory I was running my newly compiled .exe from. Apparently it looks for a local file in the same directory first, then looks inward to its embedded library. Deleting the old DLL worked.

To be clear, it wasn't that my reference was pointing to an old DLL, it was that a copy of an old DLL was in the directory I was testing my application from on a separate system from that which it was compiled on.

Except in this one project, where it seems it tries to load System.Net.Http only while calling a local function that uses a System.Net.Http.HttpResponseMessage as it's parameter or return type (parameter during debugging, return type when I run the tests without the debugger, also a bit strange). And instead of showing a message that it could not load the 4.2.0.0 version of System.Net.Http, it returns this exception.

I had a similar scenario where I was getting this same exception being thrown. I had two projects in my web application solution, named, for sake of example, DAL and DAL.CustSpec. The DAL project had a method named Method1, but DAL.CustSpec did not. My main project had a reference to the DAL project and also a reference to another project named AnotherProj. My main project made a call to Method1. The AnotherProj project had a reference to the DAL.CustSpec project, and not the DAL project. The Build configuration had both the DAL and DAL.CustSpec projects configured to be built. After everything was built, my web application project had the AnotherProj and DAL assemblies in its Bin folder. However, when I ran the website, the Temporary ASP.NET folder for the website had the DAL.CustSpec assembly in its files and not the DAL assembly, for some reason. Of course, when I ran the part that called Method1, I received a "Method not found" error.

What I had to do to fix this error was to change the reference in the AnotherProj project from DAL.CustSpec to just DAL, deleted all the files in the Temporary ASP.NET Files folder, and then reran the website. After that, everything started working. I also made sure that the DAL.CustSpec project was not being built by unchecking it in the Build Configuration.

I solved this problem by making a shelveset with my changes and running TFS Power Tools 'scorch' in my workspace ( -02b4-4d6d-9845-58a06545627f). Then I unshelved the changes and recompiled the project.This way you will cleanup any 'hanging-parties' that may be around in your workspace and will startup with a fresh one.This requires, of course, that you are using TFS.

In my case, my project was referencing Microsoft.Net.Compilers.2.10.0. When I switched it to Microsoft.Net.Compilers.2.7.0, the error went away. What a mysterious error with such a variety of causes.

In my case it was a folder with olders DLLs of the same name that those wich were referenced in my .csproj file although the path was explicitly given they were somehow included therefore the several versions of the same DLLs were in conflict.

This may have been mentioned already, but for me the problem was that the project was referencing 2 nuget packages, and each of those nuget packages referenced a different version of another nuget package.

Found conflicts between different versions of the same dependent assembly. In Visual Studio, double-click this warning (or select it and press Enter) to fix the conflicts; otherwise, add the following binding redirects to the "runtime" node in the application configuration file:
...

Eventually found out that the system date was manually set to a future date, which caused dll to be compiled with that future date. When the date was set back to normal, MSBuild interpreted that the file was newer and didn't require recompile of the project.

I ran into this issue, and what it was for me was one project was using a List which was in Example.Sensors namespace and and another type implemented the ISensorInfo interface. Class Type1SensorInfo, but this class was one layer deeper in the namespace at Example.Sensors.Type1. When trying to deserialize Type1SensorInfo into the list, it threw the exception. When I added using Example.Sensors.Type1 into the ISensorInfo interface, no more exception!

I've had the same thing happen when I had a number of MSBuild processes running in the background which had effectively crashed (they had references to old versions of code). I closed VS and killed all the MSBuild processes in process explorer and then recompiled.

Road Infrastructures and Parametric Modeling inside Unity

Be ready for v3.2

Create unique road networks directly in Unity with both built-in customizable dynamic crossing prefabs and custom crossing prefabs based on your own imported models.

Bring your scenes alive with additional side objects: guard rails, fences, walls, bridges, power lines, tree lines or any other type of geometry following a path. These side objects can be auto generated based on a set of rules or manually positioned per road marker section.

The EasyRoads3D v3 toolset can also be used to create other infrastructures such as railroads (custom Connection System) and river shapes (as a side object) with the riverbed carved in the terrain.

Features:

- Winding roads or dirt paths in scenic environments and complex city road networks.
- Built-in customizable crossings
- Custom crossings - import your own crossing models
- Side Objects: bridges, guard rails, fences, walls, power lines, etc.
- Custom shapes for other infrastructures like railroads and rivers
- Terrains conformed to the road shape, grass / tree removal, optional road shape baking in the terrain splatmap
- Road data import for real world visualization (OSM/KML)
- Scripting API: road creation through code both in the Unity editor and at runtime

Works on all recent versions of Unity.

Integrates well with various terrain systems using the Unity terrain Object, like: Gaia, Terrain Composer, Landscape Builder, Real World terrain

Built-in support for Vegetation Studio and Vegetation Studio Pro supporting automatic grass, plants and trees removal near roads

You can get the asset from the button below. Link will take you to our telegram channel, where you can fin out all the information you need. Do not forget to support the author of the asset in the official store.

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