Here are some points I made up on the fly elsewhere for people wanting to get into EVE RP but not knowing how to start. These are not hard and fast rules, more like things that have worked for other people. (EDIT: This has been edited a lot since the first post based on feedback. Further suggestions welcome! You can find me eg on the RIP Discord.)
So how does one get into RP?
If you already have RPing friends, ask them how to get involved with whatever they are up to. If you do not, find some, eg on the OOC Discord linked above, by joining an RP organization, or finding some people in your current alliance interested in setting up an RP SIG.
Other than that or if you do not feel ready to join anyone yet: this is EVE so we are all in space with long-range communication implants in our heads. The least hassle way to start roleplay is to just join some RP / in-character channels that are also comms channels in-character. Start chatting to other pilots while you go about your normal EVE business - which can, and in most RPers opinion should, be practically always taken as happening in-character. The Summit and Intergalactic Summit are two channels you can use for that, but there are others (the difference between those two is that one is player-ran and the other CCP owned). There is a (not exclusive) list of some other in-character channels on the RiP Discord.
RP Rookie help point #7 : There is a fairly important piece of beginner information related to capsuleer training and selection process in EVE Source that is not referenced to on the lore site. It basically states the following:
This is written post-capsuleer launch and prior to Alpha clones. Presumably requirements can have been different in the early years of capsuleering, and presumably alpha clones speed up the process considerably.
When someone points the stick at you directly or indirectly, there is no need to respond except with the bare necessary civility. Sometimes indirect stick pointing can be a good point to enter into a discussion, yet be ready to face remarks or questions you need to answer.
Silence in such cases may be helpful to find points or formulate opinions of your character that do come in helpful at a later date, in other words entertain when your show is ready. This is a bit related to the tip to fly with what you can afford.
RP Rookie help point #9: While it is kind of hard to find via the official site, there actually are pretty frequent in-character news updates from CCP / ISD. You can find those on EVE Online World News and find out about some player reactions on the Intergalactic Summit.
worldbuilding is something always employed in fictionous writing or to establish a setting for a story. It starts with a simple place and hiking from question to question on the path more and more answers are discovered that form a comprehensive picture.
The most basic version is to describe a room in a fictive house.
Are the rooms empty, then why are they empty?
Is it a freshly build house or was it recently left or did the inhabitants throw out everything and are currently buing a new furniture?
Where does this house stand in a suburban area (what type is the neighbourhood), a rural area (near or far away from a town), or in a mostly empty country (is it a farm or something else)
Luckily the universe is big, on the other side there are a lot of Players so it might happen that an answer one found in his/her worldbuilding process conflicts with another persons answer. This is less a cause of great OOC drama and more an invitation to adjusting one own answers it still can be an chance for great IC Drama or amusement as most questions have several possible answers.
Additional a tip on Building your character, while the given grid of races and bloodlines with origins is huge for building a base, for further orientation I can
recommendate the book 45 Master Characters by Victory Lynn Smith.
Wowza @Elsebeth_Rhiannon great job on this! Glad I found it before jumping right in. I think the hardest part for me is the backstory as there is so much lore by both CCP and people like @Bataav on the Intaki. I have a LOT of research to do.
One of my queer friends is interested in joining a campaign online, and is looking for an inclusive, friendly group of players. She asked me how she'd find such a group. I'd love to answer her, but after years of roleplaying irl and online, I still have no idea how I'd accomplish such a feat.
Most of the time in online games, the issue of gender and sexual diversity isn't addressed, so I tend to end up with groups where at least one person isn't comfortable with a non gender binary character, or expresses ideas about gender that make me uncomfortable. It tends to eventually come up and ruin an otherwise fun game night.
To set the stage here, I really wish I could say "Oh, it'll be easy, because almost all gaming groups are friendly and inclusive!" Sadly, that is not the case, which is why I'm not going to recommend that you start with generic online group-finders. I do think, though, that there are definitely plenty of inclusive RPG players out there! In fact, you may already know some who haven't mentioned it, so I suggest exploring that first - see below.
As for where I'm coming from: one of my best friends is NB and likes playing NB characters, so I'll share what I've learned from forming 3 different groups with them, as well as from my current "college group": me, a friend in Iceland, and a friend in New York who actually went to college together, plus two people my NY friend met there (including an NB playing for the first time). I guess theoretically the three of them could be in the same place sometimes, but in practice we all enjoy playing over Skype without having to put on pants and leave the house. ^__^
So put the call out on your social networks (by which I mean both FB/tumblr/whatever and meatspace social groups). If you get lucky, there will already be a group you can join. If not, you can probably make one. You want about 4-6 people, hopefully including a couple people who've played before, a couple who are willing to give it a try if people will be nice, and one or more willing to take charge to the extent the game requires it (see points 2 and 3 below). Keep in mind that while it usually makes things easier, it's not strictly necessary for anyone to have experience - some games don't require it, and some others have decent starter sets to teach everyone the basics, including the GM. Go down the list from friends, to acquaintances, to strangers - not total randos, but people from supportive online communities, who are more likely to treat you with respect. Hopefully you're already in some, but one option would be Friends of Captain Awkward, and they can also direct you to others.
Another would be convention forums - by no means all of them, but some cons have a reputation for healthy and inclusive communities if you ask around. If it makes sense for you, you can actually go to one, look for panels on "Queerness in [MEDIUM]/[GENRE]/[WORK]", and see if people there are interested - lots of things grow out of after-panel discussions. If all else fails, try the general RPG matchmakers, but see my last point below.
Make sure someone fairly central to the group has your back. Some of the games my first friend and I are in, I'm the GM, and some not, but either way I know everyone and helped assemble/coordinate the game. Obviously, we only play with people I'm pretty confident won't cause a problem to begin with, but it also helps to be in a situation where I can say or imply "This is my friend, everybody's gonna be cool, right? Right, that's what I thought." In my college group, someone else is the nexus and (at least mentally) vetted everyone for queer-friendliness and general suitability. You may be able to help fill this role if you know more gamers than your friend, even if you just make the introductions and can't play yourself at the moment.
Think about the system. If you discover an existing group that you want to join, of course, it may not be up to you, but if you're starting a new game, think about it. Though principled people recognize that everyone at the table is an equal participant in the activity, the refereeing and responsibility most traditional games put on the GM can lead to ways of thinking that are, well, hierarchical, which can be good or bad. If that person has your back as above it can be helpful, but it can also present a problem if you don't know and trust the GM. Consider GM-less games like Microscope if you're worried about one person having too much power over the group. (Bonus, Microscope is shorter and easier to get into if you do have new people, and can be a great gateway to other RPGs.)
Finally, begin as you mean to go on. Once you've got what seems like a good group, don't wait until you're three weeks in to discover that one of the players is going to make your life miserable. It's likely to be uncomfortable, but to the extent you feel safe doing so, you want to draw out any unpleasantness right away so you can take action. Depending on your level of directness, you could do some or all of the following:
If someone balks, well, you've discovered that conflict before anyone got too invested, and they can self-select out and find a different group (or, worst case scenario, you can do so.) This will be especially important if point 1 doesn't pan out and you start looking on the broader Internet; I'd put something in your profile (which can of course be anonymous if necessary) that will weed out the bozos quickly. It still may take some trial and error before you find the right group; this is a way to get that out of the way faster.
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