Hi folks,
I wanted to start a thread on the most important features Sirikata
will need to make it great early on, and easy to use so artists can
quickly build in it for a myriad of projects. Our first few
environments are museums, and live music/interactive performance
spaces.
Beyond our early projects at the Stanford Humanities Lab, we have an
exciting integration happening with Sirikata by having the web browser
in the world with the awesomium technology.
http://www.youtube.com/watch?v=wT1UR6qEgdg&fmt=18
It will blow your mind to think about how powerful this is, and how
many "wish list" features just got checked off by in-world browser
functionality already happening.
So how about we focus on the no-brainers for spaces to create building
blocks for:
1. A meeting space
2. Teaching/Lecture Hall space
3. A game or games
What features need to be built, and in what order to achieve maximum
user adoption of our technology creating the above spaces?
Here's what we already know is happening in terms of functionality:
http://www.vimeo.com/user1252165/videos/sort:date
Select, move, rotate, scale, make a light, etc, all awesome
Additionally:
1. Simple export from 3ds Max, and import into Sirikata, with shaders/
materials, and textures already working
2. Custom Terrain creation and texturing
3. Loading rigged and animated avatars
Here are a few big ones to start the list (no particular order):
1. Multi-Selecting and/or grouping of multiple objects
2. An undo command
3. Distance Fog for atmospheric perspective
4. UI for a day/night timing cycle
5. Permissions for editing, moving, etc in an area or on objects
6. Creating new worlds/spaces, Duplicating existing ones, and being
able to easily teleport between them.
Longer Term Features Wishlist:
1. Collision & physics
2. Cast Shadows
3. In world vertex editing and pixel painting
4. Rigging/bone links for pick up items, adding avatar costume parts,
vehicles, etc
I hope that's enough to get us started? Looking forward to hearing
from the list.
L8,
Platz