Race Driver: Grid is a 2008 racing video game developed and published by Codemasters for Microsoft Windows, PlayStation 3, Xbox 360, Nintendo DS, arcade, Java ME and OS X. It is the first game in the Grid series.[5][6]
Grid was developed and published by Codemasters, the creators of the TOCA series. It is a game in which the player runs their own race team, acting as the primary driver. As players progress they gain sponsors and can hire a teammate to drive alongside them in certain events.
The game begins with the player accepting jobs to drive for other teams to earn money, and once the player gains enough capital they can purchase their own vehicles and drive independently, as well as continuing to drive for other teams should they choose to. Grid features a gameplay mechanic known as Flashback which allows the player to rewind gameplay by up to ten seconds and resume from their chosen point, similar to the "rewind" ability in Prince of Persia: The Sands of Time. This is a limited-use feature, determined by the difficulty setting.
Grid features several modes of competition using various cars. Three main regions are found in the game, United States, Europe, and Japan, each with their own championship. Each of the game's 43 cars are tied to one of these three regions. Grid also features several types of events to compete in, including GT championships, drifting, touge, open wheel racing and demolition derby, as well as variants on several of these motorsports. Players can also participate in the 24 Hours of Le Mans at the end of each racing season.
Courses in the game are a mixture of real world and fictional circuits and point-to-point tracks. Real road courses such as Le Mans and Spa-Francorchamps are included, while some defunct street circuits such as the Detroit street circuit in Michigan and the Washington D.C. street circuit are also included. There are also several fictional tracks inspired by real-world locations and circuits, such as street courses in San Francisco, California and Milan, Italy as well as Mount Haruna.
The Nintendo DS version is a racing simulator consisting of twenty available circuits across Europe, Japan and the US, along with 25 cars to choose from. The game also includes an updated version of the track designer from Race Driver: Create & Race, which allows players to create their own custom circuits and roadside billboards.[7] The game also features vehicle customization and online multiplayer.[8]
Grid uses Codemasters' own Ego engine, an updated version of the Neon engine already being used in the critically acclaimed Colin McRae: Dirt. The damage code has been completely rewritten to allow for environments with the potential for persistent damage.[9] Ambisonics was used in the audio engine of the PlayStation 3 and Xbox 360 versions.[10] Firebrand Games, developer of Race Driver: Create & Race, made a Nintendo DS version of the game that ran on Create's Octane engine, incorporating its 3D racing graphics, user interface and track editor.[3][4]
A mobile version published by Glu Mobile was released in April 2008.[11][12] A demo was released on the PlayStation Store, Xbox Live Marketplace and for Microsoft Windows in May 2008.[13] The demo allowed players to try two game modes: racing and drifting. The demo also featured a competition challenge, with a BMW 3 series, as a prize, for European-based gamers,[14] and a Ford Mustang for U.S.-based players.[15] The American competition ended at midnight on 25 May, whereas the European competition ended on 31 May, also at midnight. The demo also had two competition tracks available online, and allowed up to 12 players to compete online. The demo has been downloaded by over one million people over three platforms.[16][17]
In 2010, an arcade version of the game was published by Sega. Grid has had its official servers for Microsoft Windows and PlayStation 3 shut down as of 19 June 2011.[18] The servers for the Xbox 360 version are still running as of July 2014.
Codemasters released two downloadable content (DLC) packs; the first of the two was released on 4 December 2008, the 8-Ball Pack on the Xbox Live Marketplace and the PlayStation Network. The pack contained eight new cars and these include the McLaren F1 GTR, TVR Cerbera Speed 12, Mitsubishi Lancer Evolution X, Honda S2000, Nissan GT-R (S-G2008), Volkswagen Nardo, Pontiac Firebird and the Volvo C30. The 8-Ball Pack also came complete with two new multiplayer events set on existing circuits from across Grid's three continents. The second DLC pack dubbed the Prestige Pack was released in March 4, 2010 (for the PlayStation 3 only). The pack added Mount Panorama Circuit and ten cars, including the Ferrari F430 GTC, Bugatti Veyron and Ferrari F575 GTC.[citation needed]
Edge ranked the game #41 on its list of "The 100 Best Games To Play Today", stating that: "it blows cobwebs from the genre, with handling a great balance of sim twitchiness and arcade abandon, breathtaking speed, and a sense of being there like no other racer".[47]
North American publication Nintendo Power gave the game a score of 8.5 out of ten. The review heaped praise on the game's robust car and course customization features, superb graphics, and multiplayer modes.[8] N-Europe gave the game an eight out of ten.[48] IGN awarded Grid with its DS: Best Racing Game 2008 award.[49]
Grid received a BAFTA award in the Sports category at the British Academy Video Games Awards.[50] During the 12th Annual Interactive Achievement Awards, the Academy of Interactive Arts & Sciences nominated Grid for "Racing Game of the Year".[51]
Codemasters released a sequel to Grid, named Grid 2, using the improved EGO engine and was released in May 2013.[52] It is followed by a second sequel Grid Autosport, released in June 2014.[53][54] A fourth installment, simply known as Grid, was released in September 2019 for Microsoft Windows, Xbox One, PlayStation 4 and Stadia.[55] A fifth and latest installment, Grid Legends, was released in February 2022 with Electronic Arts served as a new publisher.[56]
I've installed Race Driver Grid on my system but everytime I try to run it, it gets stuck at the loading page where it shows the previous race details. I've tried installing and uninstalling the game multiple times and even update my graphics card driver. After updating it, I was able to play one race before the problem repeated. Now it keeps getting stuck at the load screen and sometimes it enters the menu before getting stuck just before the game starts (another load screen).
I bought it a couple months after release and I had to trade it a week later because I found it so difficult! I love every single thing about the game and think it is one of the best racers ever created, I just wish I could play it! Maybe I am an idiot or something, I don't know. But I have passed NFS:MOST WANTED and many other racers in the past. I found FORZA 2 pretty easy actually and I also passed DIRT. Are there any tips for this one?
The thing about this game is that the "feeling" of the car is numb so you get little warning of when you're about to spin out, unlike other racing titles who have some sort of feedback through controller vibration.
I seriously thought Forza 2 was easy. The trick is I took it easy the whole game and took turns slow and always ended up winning 1st place. But I can't figure out how to beat GRID. Guess I just gotta practise!
I find this game much more "arcadie" than Forza. You can muscle your way around corners and bumping into the way does next to no damage. Use these to your advantage. Also, be aggressive in overtaking, as well as breaking. You can break much later than the A.I. drivers and still take corners well.
Thank you. I am actually playing on the easiest difficulty. Maybe i'm just weird lol. Forza is a sim, but an easy one in my opinion. Grid feels like an arcade tring to cross the line into sim by becomeing more difficult then your average arcade racer. I just gotta practise, practise, practise!
While a great game, it is very hard, I'm finding. I remember reading previews before the game came out where codies were saying they wanted to bring all the thrill of motoracing, and condense it into every race. But by doing this, they made it very action packed, but filled with lots of spins, crashes and collisions that you feel weren't always your fault.
I have to say, GRID really grew on me (although I'm still holding the glitched achievement against it) and I've just bought DIRT on the power of it. I could've bought FUEL, but that was still full price.
Well it's far from realistic (you can reverse time, crashing does next to no damage, controls are way too forgiving etc) and I'm playing it on the second to hardest difficulty (Savage I think?). I was playing on Serious difficulty but found it way too easy, so I moved it up one. I'm still winning everything but at least the A.I. is more realistic.
Also, the amount of crashes/spin-outs you see is ridicules. It's like as if a car is spinning out on every corner, it's a mess! . If you every go to circuit races in real life, then you'll see just how unrealistic this game it.
I don't think the game itself is hard, the trick is learning how to control the cars. And that just makes the game not fun at all to play for me. You should check Revenge and Paradise, racing at it's best.
Arcade racing maybe... I'm over Burnout now they are so unrealistic. Burnout 1 was all about not crashing. And then Burnout 2 took that idea and threw it out the window. Maybe you think those games are better as the racing controls are made for casual gamers and are very easy?
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