In this sample you need to enter a password to play the video. You can either click the Sign In button or hit the Enter key once you have entered the password. For testing, the password is thepass. If you enter the incorrect password a JavaScript alert box pops up with an appropriate message.
When developing enhancements for the Brightcove Player you will need to decide if the code is a best fit for the iframe or In-Page embed implementation. The best practice recommendation is to build a plugin for use with an iframe implementation. The advantages of using the iframe player are:
Although integrating the In-Page embed player can be more complex, there are times when you will plan your code around that implementation. To generalize, this approach is best when the containing page needs to communicate to the player. Specifically, here are some examples:
Even if your final implementation does not use the iframe code, you can still use the In-Page embed code with a plugin for your JavaScript and a separate file for your CSS. This encapsulates your logic so that you can easily use it in multiple players.
This document has code for two different approaches to provide light security for viewing a video. Neither of these implementations are bullet proof ways to protect your videos from viewers you do not wish to play your videos. They do provide a small barrier that would take some knowledge and effort to find the correct password. If a completely secure method is needed to protect your videos see the Overview: Content Protection and Overview: Digital Rights Management (DRM) in Video Cloud documents to get you started. The next two sections of this document provide details of the two approaches.
In this approach a password custom field is read from the video and checked against the password entered in the form that overlays the player. For more about creating the custom field, see the Creating Custom Metadata Fields document.
Here the implementation logic is placed in a custom plugin, and the password for all videos viewed in the player to which the plugin is associated is passed as an option, as shown in the following screenshot.
This section details any special configuration needed during player creation. In addition, other HTML elements that must be added to the page, beyond the in-page embed player implementation code, are described.
After waiting for the loadstart event to be dispatched so the mediainfo object can be read, the password is received and checked if it is undefined. If yes, just play the video, otherwise display the ModalDialog that contains the password form. The uncloseable option is added so the user does not just press the ESC key and play the video.
Once you have the plugin's CSS and JavaScript files stored in an Internet accessible location, you can use the plugin with a player. In Studio's PLAYERS module you can choose a player, then in the PLUGINS section add the URLs to the CSS and JavaScript files, and also add the Name and Options, if options are needed.
Play goes back and forth between the two teams, as many turns as it takes, until someone guesses the password. Once someone correctly guesses the password, the round is over, that team gets a point, and you start another round. Switch roles first, so Brooke and Donna are giving the clues and Ben and Dan are guessing. Every two rounds, switch which team goes first.
Depending on how you play, the game might also be a fun test as to how well two players know each other. If you are OK with using shared knowledge as clues, the more you know about your partner and the way they think, the better chance you have of figuring out their clues. For example, once when my husband and I were playing, the password was stomp. The other team had given the clue foot, and it was my turn to give my husband a clue. Our three-year-old daughter was going through a very stubborn phase where she was apt to throw mini tantrums, so I only had to say Annelise for my husband to know exactly what I was talking about. ?
As for what words to use, the word lists for catchphrase, either easy or medium, might work well. My online or app form word generator is a great resource. Multi-meaning words like organ and wave are always interesting, because the clue-givers can say any one-word clue they want, even if they use a different definition of the password that has previously been used. The same goes for words like coach or bruise that can be either verbs or nouns.
Rules: Like in catchphrase, rhyming words are not allowed as clues. So, for example, if the password were sassy and someone, after a few rounds, tried to use the word Lassie as a clue, that would be against the rules, because sassy and Lassie have no relation except for the fact that they rhyme (well, unless you have a pet dog named Lassie with some serious sass). The same goes for using clue words simply because they have the same first letter as the password.
When playing with my 8th grade students, we play with 2 teams of equal numbers. We award 5 points if the word is guessed after one clue, 4 points after 2 and so forth. This keeps the game moving. We have a member from one team give the clues and players raise their hand to answer and no player can answer twice in the same round. I really appreciate the word lists, very helpful when we have to be flexible at school.
Anonymous login mechanisms are the simplest to use. They require zero input from the player, so that there's no friction to the first time user experience - and they create a unique account in PlayFab for each player.
This is the most common login mechanism to use initially (especially for mobile games). Being anonymous, these methods can uniquely identify a device, but contain no recoverable information about this player. If the player loses or breaks their device, the account is lost, and may be very difficult to recover.
Recoverable login mechanisms require some identity information from the player. The player must either authenticate with an external provider (e.g. Facebook, iOS, Google, Kongregate, PlayStation, Steam, Xbox Live, etc.), or manage the login directly with PlayFab, by using either a user name or email address and password.
You should begin by reading the login best practices guide. Make sure that your game enables your players to join in and start playing quickly and easily, while providing them with a safe and secure method of getting access to their game data on multiple devices.
Welcome to The Rampart Casino's new Player Portal! Our new portal is easy to use and allows you to view your current casino offers, redeemable points, and Summerlin tier status progress from the convenience of your computer, tablet, and mobile device. Due to the transition, we require all players to reset their passwords and activate their new accounts. It's quick and easy! All you need is your Rampart Rewards Card number, e-mail address, zip code, and birthday.
Hello there
I used Alexa Media Player for the last few months and everything was fine.
I recently changed my Amazon account password and want to reconfigure the integration Alexa Media Player. When I do so, filling in the intregration setup form, I am redirected to a page with an error 500
Not a part of ha core. Post an issue here GitHub - custom-components/alexa_media_player: This is a custom component to allow control of Amazon Alexa devices in Home Assistant using the unofficial Alexa API.
Thanks for the feedback. There is an open issue with comments here: 500 Internal Server Error - during Authentication after OTP confirmation Issue #1765 custom-components/alexa_media_player GitHub
Once logged in, you can alter the player settings and configuration including the player resolution output, any network details (static, wireless, DHCP etc) and then save > please patient as the player finalises the set up. The player will reboot during this phase.
Once logged in, you can alter the player settings and configuration including the player resolution output and then save > please patient as the player finalises the set up. The player may reboot during this phase.
You are about to access the Baseball Factory Recruiter's Section! Contained within this database, you will find bios, videos and scouting reports for thousands of high school baseball players. You will be able to search for players based on various criteria including Class Rating, Position, 60-yard dash time, Arm Strength or other tools.
Our goal is to help match players with the right college program, both athletically and academically. Since 1994, Baseball Factory has helped over 40,000 players compete at the college level and over 2,500 players have been selected in the MLB Draft.
Password is an American television game show in which two teams, each composed of a celebrity player and a contestant, attempt to convey mystery words to each other using only single-word clues, in order to win cash prizes.
Two teams, each consisting of one celebrity player and one "civilian" contestant, competed. The word to be conveyed (the "password") was given to one player on each team and was shown onscreen to viewers as well as spoken softly on the audio track. Gameplay alternated between the two teams. On each team, the player who was given the password gave a one-word clue from which their partner attempted to guess the password. (For example, the opposite clue "stop" might be given for the password "go", or the next instructional clue "synonym" might be given to elicit the password "halt"). If the partner failed to guess the password within the allotted five-second time limit, or if an illegal clue was given (two or more words, a hyphenated word, "coined" words, or any part or form of the password), play passed to the opposing team. If the password was revealed by the clue-giver it was thrown out.[citation needed]
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