Cracked Minecraft Servers With Hide And Seek

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Meri Thilmony

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Aug 3, 2024, 5:53:16 PM8/3/24
to siolatomre

At the start, one player becomes the Seeker and the rest of the players are the Hiders. The hiders can choose a block to morph into before the start which cannot be changed during the game. When a hider stays still for a few seconds, they turn into a solid block.

The seeker gets a Block Buster (iron sword) and can 'find' hiders by breaking the block that they morph into. Once a hider is found and killed, they become a Seeker. All Seekers will have an iron helmet and boots, giving them a 12% damage reduction from hider attacks. A Hider can take 3 hits from a Seeker without dying (leaving them at 1 heart, or 2 HP).

*When a hider kills a seeker with the Seeker Smasher 1000, the hider will be given a large amount of XP. If the killed seeker is the only seeker in game, a random hider will be chosen to aid the seeker.

All Seekers will have an energy bar with 20 units of energy. Each time a seeker hits a block, one unit of energy will be consumed. Should a seeker run out of energy, they cannot deal damage to hiders or check any blocks until energy is restored. Energy regenerates at one unit per second (20 ticks).

Taunts can be activated via the Taunt Menu to grant the hider extra points. Taunts can vary from mob emotes, particle clouds, or mob balloons. Upon usage of a taunt, a cooldown will be in place depending on the amount of taunt points gained. One taunt point is equivalent to three seconds of cooldown (ex. Should a player activate a Llama Balloon worth 18 points, a cooldown of (18 x 3s) = 54s will proc).

Hide And Seek is a gamemode where you have an initial grace period to find a hiding spot, then, the seeker is released. The Seeker's objective is to find the hiders. The hider's objective is to blend in with their surroundings, if they can't then they must slay the seekers before they are found. Once caught, you become a seeker. The last hider alive is the winner.

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Hide and Seek is a minigame on the Dogcraft server which is modeled on the Block Hunt minigame, present on other popular Minecraft servers. In Hide and Seek, players are split into two teams - Hiders and Seekers. The Seekers must find all of the Hiders in order to win the game, and vice-versa, the Hiders must outlast the Seekers in order to gain victory. The game is 10 minutes in length.

At the start of the game, Hiders are given the appearance of a certain block, and are given a 30 second head-start over the Seekers in which they must explore the map to find a hiding spot for that block. Once the hider has stayed in one spot for a few seconds, they will become a solid block and are indistinguishable from any other block on the map.

Once assigned as a Seeker, players are teleported to their own Seeker spawnpoint where they wait for the Hiders to set-up. After this, the Seekers must attempt to identify Hiders and kill them. When they do, the Hider joins the Seekers team.

Coins are gained in various amounts by playing games of Hide and Seek. Being on the winning team at the end of the game grants a larger amount. In addition, Hiders can set off a revealing firework rocket in exchange for three coins.

Powerups are items that spawn periodically, that only Hiders can pick up. They give various single-use advantages to a Hider with one. As of November 2019, powerups only spawn during games in the Cavern map.

The game is essentially a block versio of the classic hide and go seek. Each game there is one seeker, whose goal it is to find and kill all the hiders. The hiders' goal is to hide as a block and survive.

Players can queue to be a seeker in the pre-game lobby. Seekers are equipped with a diamond sword and armour, and must seek out and kill the hiders. Killed hiders respawn as seekers, and the game ends with a seeker win once all the hiders are dead.

Most players in a lobby will start out as hiders. As a hider, you play as a block and must find a place on the map to hide. Once you stand still for 5 seconds, you become a solid block (i.e. you appear as a block that is part of the map). Your objective as a hider is to not get found and survive until the end of the game.

As a solid hidden block, you gain access to taunts. Taunts can be used to gain extra points, though they usually let out a sound or particle effect of some sort, making you easier to find. Taunts give different amounts of points and have different cooldown lengths. Default taunts available to all players are as follows:

Blocks can be purchased using tokens from Ninja Nick in the Hide and Seek section of the main hub. Once a block is purchased, it stays with the player forever. A purchased block can then be selected in the pre-game lobby as the block that the player hides as. Certain blocks cannot be selected for certain maps e.g. ice blocks on ice maps.

Every map has a select list of blocks that any player can choose from. These blocks are different for every map, with certain blocks only appearing on specific maps. Lists of non-purchasable blocks for each map can be found on the respective map pages.

The rules of Autcraft are simple. No bullying, no griefing, no stealing. There's a survival arena and a hide-and-seek minigame module, all under the watchful eyes of a small cabal of moderators. Stuart "AutismFather" Duncan is always a private message away. He used to work as a web developer, but today he runs the server full-time. It's a peaceful place. A private, whitelisted Minecraft community built specifically for autistic children, their families, and their friends.

Duncan keeps the gears running, but his primary role is to simply be visible. "For the first two years I was talking to two kids per week who were suicidal," he says. "Eventually my work suffered. I'd be talking to my boss and I'd say 'hold on a minute, this kid needs me.'"

Running Autcraft earns Duncan significantly less money than his former day job, but he takes donations on Paypal, sells cheap in-game perks (like bypassing the teleport cooldown), and hosts 131 backers on Patreon who contribute $1,557 a month. This is a place to play, where many kids on the spectrum make their first friends. They can interact with one another without feeling lost. It's supposed to be the happiest place on Earth. Your average free-for-all Minecraft server isn't much different than a middle school hallway, but Autcraft is different. It's a refuge.

There's a mirror image of the Alice in Wonderland castle on the coast, a space station in the sky, and a wooden 'bully board,' where players tack on their experiences with bullying and what they've done to overcome it. On the inside, you'll find numbers for general helplines in the UK, the US, Australia, and Canada. The blocky chat that dances across the bottom of the screen is bright and unsoured. Full of invitations and smiley faces, thousands of them, feeling heard.

"When you first join in there will be 30 people who welcome you and offer to give you a tour. They'll show up and start giving you stuff," says Duncan. "You'll see in chat 'hey mom, come build this with me.' Somebody will say 'I'm such an idiot' and everyone will say 'don't say that, you're not an idiot.' It's because all these kids have been bullied everywhere they go. They all know what each other feels like. So when they're there they're so positive and so supportive."

Duncan knew his firstborn son was autistic the moment he sat up by himself the first time. The primary function issues were with his motor control, which vexed the occupational therapists his father took him to see. But Duncan's son never had any issue with the Wiimote. When he started winning races against the Mario Kart AI, Duncan graduated him to a gamepad.

There's been a lot of pediatric theorizing about why kids on the spectrum are attracted to Minecraft, but more importantly, the trend has pushed a lot of adults to acquaint themselves with the game in order to acquaint themselves with their children. It's an accidental assembly. The Guardian's game critic Keith Stuart published a novel called A Boy Made of Blocks, which was directly inspired by his experience sharing Minecraft with his autistic son. A part of his life is now spent translating the game for other perplexed parents.

"The key thing about Minecraft is it allows you to be creative with very fixed rules and systems. My son relies on predictable systems," he says. "Unpredictable things like everyday life are very scary. In Minecraft you pretty much know whatever you're gonna get. You take your stone and wood and you make a pickaxe. There's this sense of freedom in the game as well. There's no mission structure, no one is yelling at you to go down some corridor. You can overlay your behavioral needs on top of the game."

Stuart's son plays on Xbox One, which is a comparably safer experience than the PC server chart. "He can only play with people on my friends list," he says. "People I trust." It's a worry for all parents, no matter the particular proclivities of their children. Online gaming can be a mean, corrupting place. Duncan tells me that occasionally some of his players leave to play elsewhere, after feeling rehabilitated by the kindness on Autcraft. They tend to return to the server angry, on the brink of tears.

"They feel like there's no place else for them," says Duncan. "They come back and they're like 'we autistic people, we as a community, are the nicest bunch of people.' No matter how bad someone makes you feel somewhere else, you can come back here and end up feeling better. It's kind of depressing that you don't get that anywhere else. You don't understand why you can't go to any other server and get that same feeling."

"They know that it's a server for autistic people. And they know that they are good. And that everyone else in the community is good, but outside of the server people don't think about them the same way," says Duncan.

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